euske 2017-08-01 03:51
Cool music! The game itself was kinda monotonic after a few levels. I'd love to see the lighting mechanics to be used in future.
Foon → Ludum Dare Explorer → LD39 → #relicsofpast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 826 | 2.53 | 43 | |
| Fun | 816 | 2.31 | 44 | |
| Innovation | 823 | 2.14 | 43 | |
| Theme | 839 | 2.00 | 43 | |
| Graphics | 644 | 2.90 | 43 | |
| Audio | 225 | 3.46 | 43 | |
| Humor | 626 | 1.71 | 37 | |
| Mood | 706 | 2.61 | 41 |
Cool music! The game itself was kinda monotonic after a few levels. I'd love to see the lighting mechanics to be used in future.
Really nice idea, graphics looks really nice, but it is getting a little bit repetitive after some "layers".
I'm interested to see some more updates on this. Nice concept good work :)
I second the motion for a Post-Jam version :) The music is superb and I like the graphics style a lot. A lot could be done with this idea of being only able to move in the dark...
Nice game! I think it could be a bit better if the double jump didn't happen automatically (I had a lot of false deaths because of this) and if there was a more obvious screen transition between layers. :)
Leaving a lot to be desired gameplay-wise. Very nice assets though :-) Well done on those.
Really enjoyed the music, the SFX when you complete a level is really really loud however. Double jumping was annoying, need to require another key press to jump rather than auto double jumping when you accidentally hold it down for too long. Never needed to turn the light on, not sure why it was necessary, and the platforming was very easy except for the above mentioned double jump, never felt challenged. (Asked you about this on IRC and now know that when the light is off it should be too dark to see the platforms, so just make the screen black when the light is off).
A jump in the dark "platformer" :)
I think the basics is there. There is lots of room to improve.
For example, light on could do something special.
Also, I'd make the stones to be a bit easier, i stumbled onto a unjumpable configuration once.
I do like the idea, and treasures would be nice too.
I'm guessing this is a prototype, because I didn't really get the point of most of this game. Why was the lamp even there? If I can only move in dark, but there's no advantage to having the light on, why is there even an option?
Also, it seemed to just be an endless series of randomly generated maps.. some with impossible jumps.
The music and the graphcis were nice, but that's about it, unfortunately. Considering this is a 2-person effort over a 72-hour jam period, I can't really rate this particularly high. This seems more like the basics that should be in place after the first day, not the result of an entire 3 day period.
I don't mean to sound too harsh, but there are even 1-person 48-hour compo entries that has more work put into it than this game. It's not a bad start, but as a jam entry I feel like you should've gotten further than this.
Hey nice entry. although there is nothing to do more than jumping platforms. The music is nice but that's it. Keep it going and you guys can make an awesome game. Nice job.
Music is great, but there's not much to the gameplay, getting across the platforms is a challenge but only because the controls feel unresponsive and collision inaccurate. The game starts with the lantern on and I thought it had bugged out because I couldn't move - there's no explanation in game of this mechanic. Once I turned the light off I didn't have to touch it again, seemed kinda pointless :(
I have to agree with @mars that this seems to be fairly low in content for a jam entry, if you ran into problems during development try writing about them in a blog! Retrospection is a great was to learn from your mistakes, get feedback on where you went wrong and plan how you can improve next time. Don't give up! See you at LD40 :)
Music is cool, sounds too. But I did not understand why I am supposed to switch the light on. Plus, I lost at the 7th layer because I was in front of an impossible jump :/ Keep coding, I maybe missed something.
Cool music. Like others said, I feel that the lamp mechanics doesn't work so well, because you don't really need it to pass the levels. I like that the levels are built procedurally, but I fell they need more variation to avoid being repetitive.
Cool concept but a bit underutilized (as you probably already know) - would be cool to have some obstacles you can only see with the light on. Controls were a little awkward (holding down jump shouldn't work like it does here) and the seemingly random direction of each level felt a bit weird, but otherwise the gameplay was solid. Would be cool to see this idea expanded upon, keep it up!
Very empty game. I don't really see where you want to push your concept, because right now there's no concept. The light is completely useless since you can see everything perfectly in the dark. The platform part is not very interesting either: the player have already seen everything after just 30 seconds of game play, the jump trajectory is... strange, and the platform limits are very unclear. Every time I die, I lose at least 2 hearts in a row because I fall just after reappearing. The transition from ! level to another is unclear.
A very interresting idea ! The idea of analysis part and then action part, is to be exploited in my humble opinion ! Of course you should have let no visible image of the level in the dark but who can blame you since it's a 72h jam ? The music was very cool, too ! Well done ! :)
Bad
* I did not get the point of turning the lights on. Since I played in the darkness all the time I did not get to experience the artwork you have put into this game. Holding down the up key automatically double jumps, I think that is a problem with the game controls.
Good
* I really liked how you give feedback using the sound. Good art work.
Thank you for making this game. I enjoyed playing it!
I don't get it, what's the point of having light? You can't even restart the game without restarting the application?
Other than these, very nice artwork and excellent music! The gameplay is polished but in my opinion unfinished...
Keep up the great work!
I reached level 12!
There is indeed a strange paradox in that the art is cool, but we all end up playing with the lights out 100% of the time so we don't completely get to enjoy it!
Otherwise the platforming works well, and I'm impressed with the level generation that yielded sometimes hard but never impossible jumps.
Now other than jumping and collecting life here and there it doesn't seem like the gameplay is really complete ; for now it's just basic platforming. Maybe there's an interesting use of the light to find (like having some platforms only there when the lights are on/off), but for now it does lack depth. The art & music are really good though so you have a great start to turn it into a deeper and more replayable game through more contents & mechanics!
I died on level 11 twice. I hate that big jump haha.
The music was lovely, and the light mechanic seems super promising! Like, for example, if there's enemies that are paralyzed by the light, but you can only hold the light on for a little while.
Good entry! And since you asked for a linux64 version of my game, here:
http://puu.sh/x6RTU/d3b8e86ca0.zip
Aww too bad you couldn't finish it. I was very curious about how you would implement the mechanics. I got to the level 23 on my second run and I swear to you that I could not make a jump because the platforms were too far away. The graphics are pretty nice and the music was awesome.
@eremiell We finally have a linux build. So, check it out ;)
I loved the graphics and the music. The gameplay is little monotonous, due to the jumping being the only mechanic. Jumping and moving of character feels fine although I feel that double jump gets triggered quite soon, the question is if it even should trigger on jump hold and shouldnt require additional jump press. The transitions between levels in also little confusing, because sometimes you start from right side and sometimes from left for no apparent reason (at least not apparent to me) And the mechanic is a little shame since because of it I'm playing basically the whole game in dark but the pixel art is actually quite nice. It's good that you tried to explore this concept of "can't move in light" but it turns out that if you can play the game just as fine in dark, it's like it's not event there. Maybe you could be in dark completely (not see anything) so players have to remember the way a little bit and just switch the light on and off for a little while? And during those moments you could be showing some monsters! :D haha there are definitelly some cool stuff that could be done with this concept!
Nice game, very creative
I really like to play this game, I have Linux, but don't know how to play file l39..
interesting game but it's hard ! maybe do the movement more fluid, they are heavy
music, mood, and look is awesome. TEchinical glitches, but heh, it's fine.