FoonLudum Dare ExplorerLD41 → Wild Cards

Wild Cards

By mektidas and adtberp

View on ldjam.com

CategoryRankScoreCount
Overall5443.4967
Fun5863.3067
Innovation4213.5567
Theme3903.8567
Graphics7613.1867
Humor7502.5959
Mood6043.2666

Comments

bloodyaugust 2018-04-26 06:13

A solid first 3D game! I enjoyed how you went about merging the common survival game mechanics into something that made sense in card form, very well done there. I also really appreciated the card art, and would have loved to see that same cleaner aesthetic in the game itself. It would have also been good to get more of a "forest"-y feel from the sounds, and maybe have some low key music that changes with the time of day, when you get attacked, etc. The biggest issue for me, however, was the unnecessary waiting. I would have rated this game higher on fun if instead of making the player wait so long while he collected resources, which in this game was totally passive, I could have had the same experience in 5 minutes instead of 20. But again, great job, hope to see you in 42! :smile:

EDIT: I played this on stream, if you'd like to check it out, you're at ~1:18:00. [Twitch Video](https://www.twitch.tv/videos/254590165)

blushine 2018-04-26 06:23

Great combination of genres. Very good use of the theme. The survival mechanics were well developed and balanced, and worked well in combination with the card mechanics. I particularly liked the trade-offs between "forage", "wood", and "farm": forage seems very useful early-on, but wood and farm become better as you upgrade your tools. It was also cool trying to decide which cards to keep, and which to discard, especially the ones that required resources to use. I was constantly running out of "eat" cards. It might have been interesting if there was a mechanic that let you upgrade your deck by adding/removing cards.

The graphics, UI, and sound were solid and effective. Good job designing all the card images, items, and animations. Aesthetically, I wish it was a bit more unique. Maybe experiment more with color palettes, gradients, lighting and effects.

I also played the post-Ludum Dare version after I died, and I really like the added music. It really helps you get into a relaxing rhythm of gathering, upgrading, eating, and resting. I managed to upgrade my sword to level 4, so the monsters weren't much of a threat. My biggest challenge was just discarding fast enough to reach an "eat" card.

cygnus 2018-04-26 06:36

I quite enjoyed it. As another commenter said, waiting was kind of boring - maybe a progress bar would have helped. A solid game.

dignz 2018-04-26 07:31

I got a bit lost on what I could and couldn't do. I didn't see why I could play some cards and not others. Lots of detail and cute little 3d fullas. I think there is a lot more to this game than I could immediately get into.

helpcomputer 2018-04-26 17:28

I thought this was fun! I won't echo the comments above which I agree with, but this was still great considering the time limit. Well done!

maoap 2018-04-26 17:57

Wow, this is incredibly good, well done :)

sibi 2018-04-26 19:36

Holy shit. I wanted to rate some games, yet here I am 2 hours later having only played this game. The LD version definitely has some problems but you fixed most of them already. At first I just completely ignored the fact that you can throw away cards and the game felt very difficult. But after realizing my mistake the game became kind of easy by just focusing on the bow. I still haven't figured out if you can win the game. Definitely my game of the jam so far. Would love to see this continued. If it got some more depth like deck building I would spend money for it. Amazing work!

lyrcaxis 2018-04-26 23:36

Well done on making the game's sandbox! It's a good idea with a lot of potential! Keep up the good work

mathiouza 2018-04-26 23:54

Good game ! I think the thing that is the most too bad in the game is that view angle ... I wanted to see my player closer than that ^^ It lacks music too. The concept is nice, but there is not a really big challenge though.

Cool game :) I will check the non LD version later ;) Keep coding :)

beren5000 2018-04-27 00:40

quite a relaxing game, just to click and go, i get to day 20 and get the idea, its a interesting concept just that with time its drags a little

rebecca-kremer 2018-04-27 03:17

Fun game! :) Great variety of things to do. Obviously chickens are awesome, though goats would have been great too! I wish the goblins would have been a bit more of a threat, since they never got to my house but I understand it's hard to balance a game and build it in just 2 days. Very solid entry.

shivur 2018-04-27 07:27

Very fun game

carter-andrews 2018-04-27 17:39

Well done. This game must have been a lot of work because it has a lot of complexity and 3D grapics/animations. Unfortunately, the game can be a little confusing do to a lack of tutorial or explanation. If the experience of the game is not fun the complexity and graphics are wasted.

artiko 2018-04-27 19:15

The game is fun, the only problem is that it is too slow! i have to wait over 30 second between one card and the other. Other than that the graphics are nice.

visumecadroide 2018-04-27 19:23

Interesting. It's not my type of game but its concept makes think of Don't Starve.

Keep working on games to make even better ;)

[My game](https://ldjam.com/events/ludum-dare/41/engine-in-shadow)

adtberp 2018-04-27 20:29

Thank all for your comments, feedback is always welcome.

@bloodyaugust Most of the problems you encountered are solved in the after Ludum Dare version.

@Cygnus We reduced the waiting time en the after Ludum Dare version, we realized too late it was that much, during the event I thought of adding a progress bar but later forgot to do it.

@DigNZ Some cards need resources to be used, like the upgrade cards, you can see that in the card description, in the top left.

@Sibi Money you say... jajaja We don't have plans to continue the game for now.

@Mathiouza During the event we talked about the idea of having the camera closer and following the character or even a third person perspective but decided to just leave it so you can see all at the same time.

@Rebecca-Kremer In the after Ludum Dare version we changed the goblin AI a little so they prioritize the house more, and when I thought of about an animal that you can get food without killing it, chickens were the first thing that came to my mind, though goats could work too.

@Carter-Andrews There's no tutorial but the cards have description to tell you what they do, you can see that in the top left.

lazzor 2018-04-27 21:05

Hey, this is a pretty impressive job for a first 3D game, especially since you also have animations! I really enjoyed it! I think some things could be improved, for example I did'nt really know what the hunger was doing. Can't you play cards if you have -50 or less hunger? Also it would be nice if the cards would show their effect (like +20 wood, --10 hunger, -10 stamina).

Other than that though, I think you made a really nice game, so nice job guys!

honest-dan 2018-04-27 22:48

Really cool you guys got a 3d game out, I really loved the poses for the different cards and their actions <3 A nice concept, picked it up pretty quick - but after some time it felt like their was not much reason to survive. I think if you were able to accumulate something, or unlock house upgrades or cosmetic stuff, maybe there would be more incentive to keep going. Also the ability to just cycle though cards at no negative made me wonder why I shouldnt just bin cards until I get what I need.

surue 2018-04-28 21:24

I really enjoyed your game and loved the mix between those two genre. The art is good (I have a thing for low poly), controls and mecanics easy to understand. If i was picky i would say that the game is to easy with no real challenge, but for a game this is trully impressive!

torak-whiteleopard 2018-04-29 07:38

This is a really nice game! I love the aesthetic and the mechanics feel very nice - the blend of survival and cards is done very well. Perhaps I would have liked to see a greater difficulty curve but that's only a minor complaint as I found myself playing the game for ages anyways!

ragnta 2018-04-29 09:07

This is an awesome game. I played it with more than on hour. Great job. I think it should have a queue logic, and I can make a daily plan for my people :)

chao 2018-04-29 09:52

Nice strategy game. Just a couple things that could possibly be improved for next time:

-I noticed that the animal gave food based on time rather than cards played, while everything else in the game ticked on cards (i.e. food was consumed when card played, energy etc.). This made it so that it was sometimes a good idea to just sit there doing nothing.

-On that note, having to wait for the animations to finish before you could play another card was a bit tedious. Maybe having some way of stacking multiple cards would be good.

-Being able to freely discard and redraw cards kind of removed the element of "taking the hand you are dealt", which made the whole card mechanic kind of redundant. If I can just discard cards until I get the one that I want, why not just be able to select which action I want to take instead of redrawing cards until I get it.

Other than those complaints though, the whole thing was well put together, especially for your first time working with 3D software. Well done!

radow 2018-04-29 12:08

A Fun game, that needs a bit more balance. In the begining I thought food/eat cards were the bottleneck and in a certain way in the begining they are. But when I noticed you can just throw away cards until you get an eat card (or any other card for that matter) things got a lot easier. When I realized how powerfull tame was I basically stopped caring about food gathering, since it would autorefill while I was doing other stuff. Another part of the food-imbalance is the fact that stave is basically a non-mechanic. You can easily outheal the dmg with heal cards that cost nothing (no resources, no hunger, no energy) and/or eating later. At this point eating became more of an energy-managing mechanic, since being out of energy actually meant I couldn't do anything on that day. At this point the game kinda started playing itself: I would try to upgrade most equipment every day (save bow, house and hoe - these I didn't really need with taming and high sword values) and get through the whole deck before resting. I died at day 11 because I wanted to find out what happens when you throw all you rest cards away. I still enjoyed the game a lot and think with some more balance and difficulty it could be very fun. here are some ideas that would in my opinion help adress this point: * make starve actually hurt you * the difficulty of foes should increase much faster * tame needs to be nerfed without loweing the chance to succesfulyl tame. * bow should have some benefit over sword. * make the house more relevant.

caterein 2018-04-29 17:33

Nice 3D game! A couple comments: Was there a way to switch between weapons that I missed? I think some background music would have really added to the experience. Overall, well done!

rodrigo-denubila 2018-04-30 02:51

Really nice game! I loved how you managed the theme, fits perfectly! Graphics and animation needs some improvement, but it's really nice for a LD game.

The game need some balance, I was starved to death because the "eat card" simply doesn't appear.

I think these mechanics would work very well in a mobile game if you implement a queue system for these cars. Think about it :smiley:

Please, take a look at my game to: https://ldjam.com/events/ludum-dare/41/confessional

xoidberg 2018-04-30 17:48

This is the first LD game I've played more than 5 minutes :smile:

tero-laxstrom 2018-04-30 17:54

Not the prettiest one, but surprised me with the fun solitaire card game feeling. Played more than any other LD game... ever (probably?). Very good job. :bow_tone3:

roidz 2018-05-01 11:26

Great game and i wish i had more time to play this more.I need to review more games though. Amazing job on such short time, i'm impressed !

hare-software 2018-05-01 12:31

Really creative concept and I personally like the graphics style you went with. This could be really good if you polish it a little bit more!

schu 2018-05-02 02:45

It felt pretty slow and I couldn't see what exactly the actions were doing for awhile. But it's an interesting concept and the animations were nice

floc 2018-05-02 15:04

Hey, nice work here! I played during a long time! Sometimes, that was quite frustrating, but the "eat" cards didn't worked. I was starving a few times ^^

oberynmartell 2018-05-03 04:18

There are some balancing problems, which are hard to fix because of the randomness. Just as an example, I was very hungry because the eat card didn't show up frequently. Luckily, it didn't affect the game in any way that I perceived. Also, the time waiting for the actions to complete was a little bit too long, in my opinion. Despite the simple graphics, it is incredible the amount of content you put into the the game. Great job!

cristiano-m-garcia 2018-05-09 21:48

Game very well finished and with a very beautiful art. Congratulations!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape