miltage 2013-08-26 16:25
Interesting game. I liked to set up elaborate traps for those unsuspecting dots to fall into.
Foon → Ludum Dare Explorer → LD27 → Grid Ten
By pbdiode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Innovation | 597 | 2.90 | ||
| Audio | 923 | 1.50 | ||
| Humor | 963 | 1.39 | ||
| Overall | 1022 | 2.52 | ||
| Fun | 1038 | 2.23 | ||
| Mood | 1042 | 1.84 | ||
| Theme | 1121 | 2.19 | ||
| Graphics | 1141 | 1.77 |
Interesting game. I liked to set up elaborate traps for those unsuspecting dots to fall into.
Original idea of a tactic game, however, the game becomes too easy if you cover the borders with arrows pointing outwards
I found the gameplay really hard to get a handle on at first. (One issue is that the instructions for what keys to use for each object are currently wrong.) The mechanics is not very intuitive, and a tutorial would do great here. But once I got into it, it was kind of a fun little tower defense. I got to around 300 points. It was helpful that I spawned so close to the edge. I think it would have been much harder in the center.
I found it hard to understand what I was supposed to do?
Nice puzzle. The difficulty of the game depends on where you start. If you are near the edge the game is ridiculously easy while being in the middle is quite a challenge.
Nice entry, interesting mechanics.
On firefox If you restart the game older arrow sprites keep on stage
I really like this game, it felt like a very interesting challenge. I thought the mood could be improved such as some ambient music and softer sound effects. A few simple graphical effects might be nice. Overall a really pleasant experience. Great job.
Cool idea. It felt like the arrows should disappear between scoring intervals. The game became really easy the further I got into it. I could see this being expanded in some fun ways with different types of traps and different colored dots that require different strategies. Good job!
Wasn't sure what to do at first. The mechanic is very cool, but it's very easy to push enemies off screen.
This is a neat idea that has great potential! I agree with others who said it can become too easy when you figure out whats going on. One suggestion I can think of is have a fast forward option.
Interesting gameplay in this one. I found it a bit complicated to figure out what was going on at first, but then everything went buttersmooth ;) Pretty simple once you grasped the mechanics :)
Not so much related with the theme, but the mechanics are interesting. You should work on this concept, it can become an awesome game.
I like puzzle game. This was really cool.
If you can fix so that spamming the borders with a great wall is not a winning move, add some music, throw in some extra variation, then you have a nice fun little game on your hands =)
Nice game, original and dinamic,,, great
Interesting, reminiscent of ChuChu Rocket mechanically. Found it was very sedate to start with then quite sharply the number of enemies became overwhelming. I would have enjoyed a faster pace to the early stages and a smoother transition to the harder stages. Quite basic in appearance but a solid effort :)