FoonLudum Dare ExplorerLD27 → Grid Ten

Grid Ten

By pbdiode

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CategoryRankScoreCount
Coolness355
Innovation5972.90
Audio9231.50
Humor9631.39
Overall10222.52
Fun10382.23
Mood10421.84
Theme11212.19
Graphics11411.77

Comments

miltage 2013-08-26 16:25

Interesting game. I liked to set up elaborate traps for those unsuspecting dots to fall into.

rephus 2013-08-26 16:32

Original idea of a tactic game, however, the game becomes too easy if you cover the borders with arrows pointing outwards

cosmologicon 2013-08-26 16:34

I found the gameplay really hard to get a handle on at first. (One issue is that the instructions for what keys to use for each object are currently wrong.) The mechanics is not very intuitive, and a tutorial would do great here. But once I got into it, it was kind of a fun little tower defense. I got to around 300 points. It was helpful that I spawned so close to the edge. I think it would have been much harder in the center.

hypp 2013-08-26 17:10

I found it hard to understand what I was supposed to do?

spelchan 2013-08-26 17:32

Nice puzzle. The difficulty of the game depends on where you start. If you are near the edge the game is ridiculously easy while being in the middle is quite a challenge.

mesene 2013-08-26 17:38

Nice entry, interesting mechanics.
On firefox If you restart the game older arrow sprites keep on stage

joekinglake 2013-08-26 17:51

I really like this game, it felt like a very interesting challenge. I thought the mood could be improved such as some ambient music and softer sound effects. A few simple graphical effects might be nice. Overall a really pleasant experience. Great job.

keithe 2013-08-26 19:08

Cool idea. It felt like the arrows should disappear between scoring intervals. The game became really easy the further I got into it. I could see this being expanded in some fun ways with different types of traps and different colored dots that require different strategies. Good job!

vile-smile 2013-08-27 15:49

Wasn't sure what to do at first. The mechanic is very cool, but it's very easy to push enemies off screen.

elementz123 2013-08-27 16:16

This is a neat idea that has great potential! I agree with others who said it can become too easy when you figure out whats going on. One suggestion I can think of is have a fast forward option.

netmute 2013-08-28 06:32

Interesting gameplay in this one. I found it a bit complicated to figure out what was going on at first, but then everything went buttersmooth ;) Pretty simple once you grasped the mechanics :)

capro 2013-08-28 12:07

Not so much related with the theme, but the mechanics are interesting. You should work on this concept, it can become an awesome game.

kunonooni 2013-08-30 16:28

I like puzzle game. This was really cool.

brassawiking 2013-08-30 16:59

If you can fix so that spamming the borders with a great wall is not a winning move, add some music, throw in some extra variation, then you have a nice fun little game on your hands =)

tchem 2013-09-05 22:47

Nice game, original and dinamic,,, great

paulsb 2013-09-08 21:24

Interesting, reminiscent of ChuChu Rocket mechanically. Found it was very sedate to start with then quite sharply the number of enemies became overwhelming. I would have enjoyed a faster pace to the early stages and a smoother transition to the harder stages. Quite basic in appearance but a solid effort :)