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MiniMOBA
MiniMOBA
By kingtharg
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 73 | 3.63 | | |
| Theme | 208 | 3.44 | | |
| Fun | 339 | 2.73 | | |
| Overall | 340 | 2.94 | | |
| Graphics | 398 | 2.75 | | |
| Coolness | 1775 | 26 | | |
Comments
umu
2013-04-30 02:35
This is a brilliant idea. I'm really disappointed that you didn't get to bring it all together. This would have made for a great arcade game around the early 90s. I may just be thinking that because I played a bunch of Rampart recently...
Anyway, I had trouble discerning the specifics of what was going on, but conceptually it's pretty awesome.
BTW, have you actually tested the multiplayer functionality? I tried to do a 2 player game once and the keys were constantly conflicting with eachother. I think it's called "ghosting", but basically most keyboards have multiple keys on the same circuit and can't detect 2 keys on the same circuit at once.
@nintendoeats First of all, thank you!
The ghosting thing did happen to a slight degree with my laptop, but it didn't seem too significant...perhaps I should test this on more computers before I commit to a bigger effort, to try and find a way around it. I'm sure I can get it to work properly one way or another.
@kingtharg you should make it so the keys change booleans.. rather than calling methods... don't know how Game Maker works exactly... but if you do that it would work fine I believe :)
tokken18
2013-05-01 14:59
Can't play, have a mac.
Seems like a neat concept, but without people to play against and no win condition, I didn't get very far. Would be interesting to see a finished version.
klianc09
2013-05-03 19:18
This sounds like a good idea, the ghosting problem could be overcome by simply using gamepads. And with a real win-condition it would be worthwhile. I'm not sure if you weren't able to implement a damage system yet, or if your system bases on pushing enemies around on purpose, but I think this is a great idea that could make for some interesting strategies combined with that capture the control point system.
alfonzm
2013-05-12 01:45
Interesting concept. I've always wanted to see a minimalist MOBA. I hope you finish this. :D
imagnity
2013-05-16 23:08
This is a good, really good start. Please polish it.
cadin
2013-05-17 00:37
Sounds interesting. Unfortunately I can't play, because I don't have a Windows machine.
I like the concept of stripping down an existing game.
My game is based on the idea of stripping as much as possible out of Legend of Zelda.
Nice game, well done!
mikeware
2013-05-18 21:14
Hard without other players to really gauge. Would have been nice to have a two-player option. Do the trees on fire ever disappear?