deadlyfugu 2011-12-19 04:56
Was a bit too difficult, took away from the fun - I had to time the jumps just right. Pretty sweet though.
Foon → Ludum Dare Explorer → LD22 → Dying Alone
By matt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Theme | 225 | 3.00 | ||
| Mood | 248 | 2.63 | ||
| Audio | 269 | 2.45 | ||
| Overall | 367 | 2.65 | ||
| Graphics | 394 | 2.46 | ||
| Fun | 466 | 2.08 | ||
| Humor | 472 | 1.53 | ||
| Innovation | 563 | 1.83 | ||
| Community | 570 | 1.90 |
Was a bit too difficult, took away from the fun - I had to time the jumps just right. Pretty sweet though.
Brutally difficult.
The random meteors are a problem when one slip-up forces you to redo the entire (slow) thing from the beginning.
It's not even really a problem with "difficulty," as it is with frustration: the otherwise interesting atmosphere is ruined when you're redoing the first 5 minutes of gameplay for the twentieth time.
It actually seems like a pretty good game: I <i>want</i> to see the rest of the game. I really just don't think it's worth it to redo everything up to the point where I last died.
I hope checkpoints were planned, but you didn't have time for them? With the addition of a checkpoint system, I think this would be a fun and interesting platformer.
It was a bit frustrating, but I got to the end!
Too bad i had to redo everything every time i died, but it's an interesting entry.
The biggest issue as others have observed is the difficulty. If the game had checkpoints or lives or something similar, it would be great. As it stands, I quickly got tired of repeating the same bit of level over and over.