Hot Diggity by DragonXVI 2014-04-29T08:06:00
Wow, really impressive. Very nice interpretation of the classical digger. Loving it, will definately save it for a spare minute to refresh my mind with. Don't stop with the development for this.
Foon → Ludum Dare Explorer → Users → Karmalis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Mindwash | compo | 1094 | 2.57 | 2.48 | 2.00 | 2.81 | 2.69 | 2.72 | 1.87 | 3.04 | 50 |
Wow, really impressive. Very nice interpretation of the classical digger. Loving it, will definately save it for a spare minute to refresh my mind with. Don't stop with the development for this.
Very interesting digger/snake concept. I liked how it randomized the grid on each start and the store is an excellent idea giving more playability value for the game. Very nice work. Though I would agree that I was confused about messages that I can upgrade the drill or need to refine oil, but I figured it out soon enough. I guess there was just not enough time. Overall, I found it really fun.
Agree with the praise on the fun and innovation. Not very easy to grasp though, but hey, more challenging and more fun.
Wow, very well done indeed! Though it felt short at first, but with each new start I found it to be both rewarding and unforgiving. Really nice looking graphics and the controls aver very smooth. Loving the style.
The sounds whenever I would hit another wriggle worm would be slightly painful, but hey, they did actually force me to try avoid the other wriggle worms, so it might have been intended. Nicely done.
I didn't have that many problems with the control input lag or anything using the web version, though the edge collision detection seemed a little off and I had to align myself through narrow paths perfectly to proceed. That didn't stop me to have a lot of fun with it. The intro was very nice and the miner looks really adorable.
Really simple concept, yet entertaining by loads. Very solid work, loving the subtle sounds and graphics as well. I liked it. Really. Though it seems I'm not as good as other people. Got a 186 with 4 perfect skips. Well, there's room to practice.
Really loved the mood and the style as well. Music tags along nicely and I found myself trying to keep to the rythm slightly while capturing souls.
"Particle system tests and demos" like some might like to call them, can be really addictive. And this game, as I call it, is. Good work.
Really enjoyed it. Found "a or the" easter egg. Could not stop laughing. Downloaded to my machine and am hoping that it will keep me alive during moments of boredom. Really nice work.
Nice one. Using somone's hand to break through walls and kill monsters, keeping one's sanity and hands "clean". Very beneath the surface directly and indirectly. Well done, I really enjoyed it, the whole game feels very robust from a technical perspective (apart from some occasions getting a little stuck on corners, but that's not really a problem). Enjoyed it.
Playing a bald slightly overweight man running around in a cave - how else could it not be good? It's great, I'm loving this :D And his comments are really well thought through. Very nice job ;)
Overall, I can only echo what others say. Very nice graphics, sounds and mood really got me into it. I loved to play this and would possibly play if something like this was a more full scale project. I'm not sure if I missed how it relates to the theme though. Possibly that you capture the giant robot beneath the surface? That might make sense.
I really liked the mood and the feel ingame. I didn't even notice how I got carried away and kept playing for a while. Nicely done!
Very interesting. You mentioned that you failed to get a creepy feeling, but believe me, it exists. The music does wonders and I really enjoyed the elements like hunger, limited ammo and line of sight zombie eye flashing. A very nice job indeed!
It literally is what it says: Old school action sidescroller. Hard as hell, but that's a good thing. I had fun dying and screaming like the Angry video game nerd.
Interesting. Didn't really have a problem with the keys. I've tried to catch fish for a few times, then couldn't understand my sudden deaths at first. And those would come so soon, it would almost startle me as it I would be caught unexpected (my problem was not checking the sonar enough).
Loved it. Really captures the theme and I had a lot of fun with it.
Wow, this is really smart. I like it a lot, gets my brain gears turning... very fast. Challenging, but that's what I like about the games. Very nice work.
I've now spent almost an hour playing this. Why did you have to do this to me? Why?
Also: Very nice work, I really love this
Very nice work. I've been watching your streams and progress since your first time on Ludum dare. You have made and still are making a huge progress. Congrats.
Really impressive, I didn't even notice myself going on with level by level. Nice one!