daanvanyperen 2013-04-30 01:48
The color-absorbing is one of the coolest mechanics I've come across yet. Loads of potential.
Foon → Ludum Dare Explorer → LD26 → Swatch
By madlee
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 11 | 4.13 | ||
| Theme | 15 | 4.28 | ||
| Overall | 89 | 3.64 | ||
| Fun | 144 | 3.25 | ||
| Graphics | 211 | 3.44 | ||
| Mood | 243 | 3.06 | ||
| Audio | 299 | 2.83 | ||
| Coolness | 1471 | 44 |
The color-absorbing is one of the coolest mechanics I've come across yet. Loads of potential.
Really neat game, the color absorbing is a rad mechanic used very nicely here.
Really cool concept and nice implementation. Smooth and well crafted gameplay. Nice job.
Beautiful run animation. Nice job.
I *really* liked this. I wish there was more too it. Bad guys, or moving parts or things. Maybe a goal. Love the idea anyway, could make for some really awesome puzzles.
Anyway, I wanted to explore more than what was possible (for me, at least) so I wrote this little hack of a javascript (I only tested it in chrome), it lets you click on the level to re-position your dude (for example, so you could make it past really hard / frustrating jumps, or untrap yourself or even to teleport to impossible locations): it's all one line, so just copy & paste it into your F12 debug console. :D
var __mouse = { x: 0, y: 0 }; window.onmousemove = function (e) { __mouse.x = e.clientX; __mouse.y = e.clientY; }; window.onmousedown = function() { player.pos.x = __mouse.x; player.pos.y = __mouse.y + 5; player.ctx.clearRect(0, 0, player.ctx.canvas.width, player.ctx.canvas.height);};
thanks guys! I have started working on some proper level design, which is making it feel much more like a game to me. I will probably release an updated version sometime in the next couple of weeks once I've done, then I'll look into adding some more gameplay features. Not sure if I want to do enemies, but it does need some other challenge.
and nice work with the hackery BrainSlugs83 :)
I absolutely love this game mechanic!
Thanks for your comment. I'm already working on the camera thing :)
Man, you have a great game. The simplicity matches perfectly with the concept. I loved it! :)
I love it man! Great job doing this!
The colour change mechanic was really original and it was nicely implemented, it's really promising! Great game =)
Bravo. Another HTML5 win!
Color mechanic is really nice, but, i've become lost in a game quite fast. Love it.
(^@madlee Thanks, it wasn't nearly as hard as hacking Nova Jump. :D)
Really cool mechanic, I couldn't figure out if I was trying to find any kind of goal or just wandering around though. I seemed to hit the same dead end several times. Definitely keep working on this one.
Popup window, pops up, but then I see an empty window.
@Guardian_Bob, what browser are you using?
I really like this mechanic however I cannot figure out what to do once I reach here:
http://i.imgur.com/N7L0K1j.png
If the game is unwinnable once you fall why do you let me keep playing? I must be missing something but pressing x there does nothing, was I supposed to be able to change into light blue? Because I can't.
I won't score this game until I figure this part out. :P
@joe40001
yeah, i suppose I should have made it clear that there wasn't a definite end. There really isn't anything to do after that point. Sorry about that! I've branched this project and started redesigning the world from the ground up, and have made a good amount of progress, but I won't post anything about that until the judging time period is over.
I'm having the same problem as Guardian_Bob. I see the popup window but it just displays a blank square (Firefox 20) I also tried it with Opera with the same result.
Hmm... I'm able to get it to work in firefox with no problem. It is possible that it's just taking a while to download all of the assets?