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dopplex

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201328You Only Get OneOne Spell at a Timecompo7662.672.292.672.832.752.382.6345

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by dopplex

LD28 — You Only Get One

HelpHim! by pvp 2013-12-16T04:34:00

I wasn't able to last more than a second at any point - I'd die the instant the little guy moved left or right. I liked what you were doing with the graphics in the cut scenes, but wasn't able to see anything beyond those first few seconds.

One Spell at a Time by dopplex 2013-12-16T05:01:00

Yeah, game balance is something that I really ran out of time on. While it's possible to get to level 8 or so, you're forced to play very defensively, and it relies on exploiting my terribad pathing. I had hoped that the time limit would provide some pressure to be aggressive, but I think that getting close to the monsters is so punishing that that didn't end up happening.

One Spell at a Time by dopplex 2013-12-16T05:34:00

Well, the killing yourself with a spell is actually intended. The game is supposed to be difficult, but... probably not quite this difficult.

One thing that would improve it (but I ran out of time) is having more monsters - then I could ramp the monster difficulty over time. As is, the 'only one health point' piece may have been theme over game design here, as it punishes bad luck or misclicks quite severely.

One Spell at a Time by dopplex 2013-12-21T22:44:00

Thanks for the pathfinding suggestion - you're right about the way it was implemented, and I just didn't have time to figure out anything else. Planning on doing better pathfinding on a more polished version of this (mostly to get myself more familiar with it, because I recognize it as a serious shortcoming in the game.)