soy_yuma 2013-12-16 19:54
I like the idea and the graphics :-) (are you using special shaders or is it just squares being painted normally?). I miss some type of audio and an end condition.
Foon → Ludum Dare Explorer → LD28 → One minute to see the world
By pinion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Graphics | 98 | 3.89 | ||
| Mood | 118 | 3.46 | ||
| Innovation | 176 | 3.44 | ||
| Theme | 324 | 3.19 | ||
| Overall | 491 | 3.00 | ||
| Fun | 763 | 2.46 |
I like the idea and the graphics :-) (are you using special shaders or is it just squares being painted normally?). I miss some type of audio and an end condition.
Colorful pixels :D.
I really like this from a techinical point. I learnt something from the source, thanks!
Wow, this is really impressive! So many individual squares and still very efficient. Well done!
This game is very visually stimulating, but it leaves me just wondering what is even going on.
Some audio would have been really nice, but silence is okay for this game.
It would be cool if there was some way to win, rather than just trying to see how far you can get.
Well done!
Great idea; well done. :)
Impressive graphics and mood. Really like the mosaic effect. Felt a bit lost however without a protagonist.
A very visually pleasing game, I enjoyed the frantic maze-searching.
Nice art style and concept, good job
I quite liked this one! Really simple but beautiful visuals, which actually made me want to see all of the world.
Would have been nice if it was somewhat bigger so you could not actually see everything in one run.
Also, the player could have used a little more contrast with the background, I frequently lost track of him after looking elsewhere.
Cool idea!
A very nice concept, and is very pleasant to look at, but it lacks a menu and audio.
You should've mentioned this was windows only :(
Very inventive! I liked this one and its daring minmalism. The color effects are pretty lovely.
Great idea but I don't find it very compelling. I think a better approach is to have various levels, and to have a zoom in zoom out mechanic, so you must see "each level", or find anything relevant to the universe of the game.
This was a neat little exploration game - the aesthetic was very pleasant