nsun 2013-04-29 09:47
J'aime bien cet esprit d'économie de moyen.
Il ne manque qu'un petit reset des listes <select> entre deux niveaux, sinon on est obligé de changer d'option quand bien même c'est la bonne qui paraissait sélectionnée.
Foon → Ludum Dare Explorer → LD26 → Skip on Slabs
By lyonsbanner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Humor | 812 | 1.89 | ||
| Theme | 816 | 3.27 | ||
| Innovation | 971 | 2.53 | ||
| Mood | 1194 | 2.00 | ||
| Graphics | 1242 | 2.06 | ||
| Fun | 1268 | 1.94 | ||
| Overall | 1274 | 2.27 |
J'aime bien cet esprit d'économie de moyen.
Il ne manque qu'un petit reset des listes <select> entre deux niveaux, sinon on est obligé de changer d'option quand bien même c'est la bonne qui paraissait sélectionnée.
Not sure if abstracting movement out to menus is a minimization or an increase in complexity, but I like the intent.
Having to input each command one at a time seems a little burdensome, maybe if you had a limited number of commands you could use and had to plan out the whole level.
Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ?
Really simple, but nice
This kind of input makes me want to queue up all my commands and run it all at once.
Hmm, Interesting entry. I found a bug, where I died in the third level, and when I tried again, the maze image had shifted down a number of steps, but my character re-appeared at the top of the screen.
Thanks for the game!
I would have liked to have a countdown timer during which time I had to input all instructions (preferably via directional keys and numpad) and then the whole level would be run through. As it stands it's a nice idea, but the controls are frustrating and the gameplay much too easy.
It was ok.
I would have liked to be able to queue my actions, perhaps add some loops in the queue (etc).
And a score based on how many inputs it took me to finish.
Good start to something here, needs a little more of a challenge or puzzle to be complete.
Interesting game idea but you can only fail by not paying attention. I wish there was some way to make it more challenging such as a timer which you have to beat the level faster then. Also, the game was too short in my opinion. There was a bug once where I could only see like 1 tile because all the tiles were pushed down under the screen. Good job though.
Nice idea, but a little hard to control. It would be cool if you could set multiple actions in one go.
There's nothing wrong with your English. :-) I quite liked the idea of controlling the moves in this way, but would have liked more of a challenge, which is what I think you were hoping to achieve too with more time. The visual audio cues made me smile. "Tinkle!" :-)
Good use of the theme :)