FoonLudum Dare ExplorerLD26 → Skip on Slabs

Skip on Slabs

By lyonsbanner

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CategoryRankScoreCount
Coolness355
Humor8121.89
Theme8163.27
Innovation9712.53
Mood11942.00
Graphics12422.06
Fun12681.94
Overall12742.27

Comments

nsun 2013-04-29 09:47

J'aime bien cet esprit d'économie de moyen.
Il ne manque qu'un petit reset des listes <select> entre deux niveaux, sinon on est obligé de changer d'option quand bien même c'est la bonne qui paraissait sélectionnée.

the-jack 2013-05-01 10:07

Not sure if abstracting movement out to menus is a minimization or an increase in complexity, but I like the intent.

strd6 2013-05-03 02:48

Having to input each command one at a time seems a little burdensome, maybe if you had a limited number of commands you could use and had to plan out the whole level.

mrexcessive 2013-05-03 15:15

Feels a bit limited as it stands. Some more complex programming of the moves would be an interesting add on... perhaps entering all the moves for a level then running the whole lot, rather than one move at a time ?

zccc 2013-05-04 23:49

Really simple, but nice

rezzish 2013-05-05 15:30

This kind of input makes me want to queue up all my commands and run it all at once.

caranha 2013-05-05 15:31

Hmm, Interesting entry. I found a bug, where I died in the third level, and when I tried again, the maze image had shifted down a number of steps, but my character re-appeared at the top of the screen.

Thanks for the game!

sebastian 2013-05-06 07:57

I would have liked to have a countdown timer during which time I had to input all instructions (preferably via directional keys and numpad) and then the whole level would be run through. As it stands it's a nice idea, but the controls are frustrating and the gameplay much too easy.

my-milked-eek 2013-05-15 14:05

It was ok.

I would have liked to be able to queue my actions, perhaps add some loops in the queue (etc).
And a score based on how many inputs it took me to finish.

kyru 2013-05-15 14:08

Good start to something here, needs a little more of a challenge or puzzle to be complete.

super-hamster 2013-05-15 16:02

Interesting game idea but you can only fail by not paying attention. I wish there was some way to make it more challenging such as a timer which you have to beat the level faster then. Also, the game was too short in my opinion. There was a bug once where I could only see like 1 tile because all the tiles were pushed down under the screen. Good job though.

itszn 2013-05-15 16:34

Nice idea, but a little hard to control. It would be cool if you could set multiple actions in one go.

garygreen 2013-05-17 20:57

There's nothing wrong with your English. :-) I quite liked the idea of controlling the moves in this way, but would have liked more of a challenge, which is what I think you were hoping to achieve too with more time. The visual audio cues made me smile. "Tinkle!" :-)

foul 2013-05-20 20:49

Good use of the theme :)