elforama 2014-04-28 03:22
Nice job!
Foon → Ludum Dare Explorer → LD29 → SolidGround
By hi-scor-es
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 212 | 3.66 | ||
| Innovation | 260 | 3.50 | ||
| Overall | 717 | 3.00 | ||
| Fun | 736 | 2.82 | ||
| Graphics | 800 | 2.79 | ||
| Mood | 952 | 2.53 | ||
| Humor | 1028 | 1.65 | ||
| Coolness | 1460 | 46 |
Nice job!
Cool mechanic! It feels like an "idle game" with a bit more thought involved. Would be neat to see you develop it some more.
I really like the concept of this, but it needs some sort of goal. Maybe a $/sec quota that rises over time. Then add in something to hinder your progress and this would be a pretty solid game!
Maybe it isn't obvious, but you win when you have $150,000. Then you can try to beat your best score.
Thanks for the comments!
Nice simple strategy, almost puzzle game. Would like to see a ranking system in the game though as the first time I played it I fell asleep and still won (it was last night after the end of the competition), but I didn't know if I actually did well.
Solid entry ! You did an amazing job, the concept is really interesting and original ! Congrats !
Played for 351 seconds, but by that point I was devouring cash! :D Nifty wee game, would like to see it taken further!
Nice idea and well implemented.
What I didn't understand is how to optimize the pipes. It seems pretty random for me how much a new field increases the $/second. Sometimes it even decreases.
The instructions should make this clearer to make the game more fun.
I wanted to keep playing! I was getting all the MONEY!!! Good addictive game :-)
Very well done. Cool graphics / art style. Enjoyed the game mechanics.
260.38 seconds. It took me a little while to get a feel for, but I enjoyed it a lot. Original concept, too. Great job!
really neat concept, great use of theme, great job
Good entry. Not very intuitive to know how the money earning increase but it's still fun to play and nice.
Cool idea, never seen anything like it! I think with a bit more variety, maybe multiple levels and more upgrades, this could be really cool!
A bit Candy Box-ish, but I liked it. It had a neat visual style integrated into the web page. Pretty interesting-- nice spin on the genre.
It took me a few minutes to figure out what i was supposed to be doing, i was just digging out blocks with no real plan. Other than that, interesting concept. Could be a neat little time killer idle game with some power ups and a harder to achieve goal.
It took a little while to understand the concept, but once i got it it was quite fun. Some audio would of been nice.
I like the mechanic and the strategy behind it, but without a roadblock the game feels just a bit plain. This is a cool base though!
I, uh.. i kinda covered the entire surface of my planet with a slowly thickening layer of pipes (..since, you know, price increases with *depth*..). I don't think that's how you're supposed to do things? ;)
But yeah, it felt a bit odd that pipe construction is completely unrestricted like that. I guess it'd be better to be more selective in what to mine despite increased costs, but "my" way seemed effective enough really
Anyway, tried it again playing a bit more "properly" this time, and that felt a bit less pointless =)
Accidentally submitted a bit too early. But yeah, as i was trying to say, just needs a bit more incentive to do things "properly", i think. Something to keep people from sabotaging their own enjoyment =)
Also, it locked up Firefox (linux). Works great in Chromium though.
Hi, it's me again
Apparently my Firefox locks up on all kinds of pages now and not just your game, so never mind that =]
It's an interesting prototype. I like the aesthetic. The "dollars per second" mechanic seems pointless because there is no penalty that for waiting, at least that I can see, meaning there's no challenge.
Very well-implemented!
Much different from all the other entries so far.
- Please add a loading screen to your engine. It took a while to load, meanwhile showing a black screen
- The complete lack of audio is somewhat strange
- Other than that, nothing to complain! Good job!
I can see some interesting strategy emerging here, but I like others I didn't understand my goal was to make $150k in the shortest possible time, until I read the comments. It does feel like an 'idle game' at the moment - which is fine (I love me some candybox2 :) ). Otherwise there needs to be something to do while you are waiting for the cash to roll in .. maybe swat something attacking your towers on the surface ? I can see some competition between players developing if you hooked it into the highscore system on one of the portal sites.
I like it, it's seems well balanced, I found it a bit slow to earn money, but maybe I was doing it wrong, what's a good strategy ?
Nice job! I thought the mechanics were really good and the idea is pretty interesting.