Random Alien's Guide to Defending blah blah blah by Michcioperz 2015-08-24T23:55:00
Whoa, great work in such a short amount of time. I'm happy to see Construct 2 getting out there.
Foon → Ludum Dare Explorer → Users → goodolvic
| Year | LD | Theme | Game | Division | Rank | Ov | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | p good | jam | 489 | 3.25 | 3.18 | 3.19 | 4.24 | 3.63 | 49 |
Whoa, great work in such a short amount of time. I'm happy to see Construct 2 getting out there.
I dig the concept here. Your mechanics are actually really fun! "Unfinished" if you say so, but I like the submission.
Great work! Simple and easy to play, plus the 50s monster movie theme was well done.
Nice idea! Dealing with the aftermath of a monster's rampage is seldom given its due attention.
Dig your approach! It reminds me of Drac's Night Out on NES. But man, that hunter is on you the moment you turn. Nice challenge I reckon.
Your mood is fantastic. I dig the the use of music and sounds to make you feel like you're out in the wild.
Great game! I dig your art style and general aesthetic. I was just thinking the other day that there aren't enough games where you possess stuff.
Nice! Great visuals and theme. Humor is a nice touch and I admire your approach to the theme.
Looks like the download is missing.
Dig it.
- The narrative. Blobs are sadly absent in our modern lives.
Don't dig it.
- Tough to control. I couldn't get the timing down.
Suggestions.
- The blob should grow! I expected it to get bigger and bigger as I ate people.
I really dig this! You took the theme and made something subtle, as opposed to a literal approach. Plus, bears wearing hats and being sad is a guaranteed victory.
Fantastic entry and perfectly designed for Ludum Dare! I enjoyed it, though as someone mentioned 5 floors is a lot to wait through with the limited number of options. But then I think that's your point...
Ahh, excellent! This is what I tried to do as well: a short adventure that takes place in a single room. You did an excellent job. Good luck with that bug!
Nice idea! I never wondered how a hydra manages all those heads until now.
I commend you for taking on a logic-heavy game! Numbers, man.
It was difficult to play, which I'll blame on my inexperience with the genre. A tutorial or guide would have been nice but it's understandable to omit that given the time constraint.
I appreciate that you tried to deviate from the standard infinite runner concept.
It was difficult to figure out the first time, but I believe I got it. Could use a tutorial page with quick instructions.
I love this. Taking the theme and making something really unique and subtle.
It's obviously dark, but your implementation of such a messed up concept is great and makes the player truly consider what he/she is doing. The long walk is especially troubling and excellent.
What.
I liked everything until the end. I'd play more of it if the game was in that style all the way through.
Dig the mood and graphics. I'd want to play a game that looked like this.
Tough to play, though. That hindered the fun factor.
Whoa, brutal! I liked the story behind it and your approach to the theme.
Dig the mood and style of game here. I love dialog and choices.
The dialog itself was a bit heavy-handed in relation to the theme. Just needed a subtle approach so it feels more natural.
Overall, cool approach, and I like the multiple endings.
I dig the idea of swiping up on enemies. Great for a mobile game. And I always appreciate some minimalist art.
Nailed it.