mman 2014-04-30 20:45
Interesting take on the theme, shame you ran out of time, would have like to see the concept expanded upon.
Foon → Ludum Dare Explorer → LD29 → Beneath The Game
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 758 | 2.17 | ||
| Innovation | 771 | 2.77 | ||
| Graphics | 841 | 2.71 | ||
| Mood | 983 | 2.48 | ||
| Theme | 1013 | 2.57 | ||
| Fun | 1162 | 2.15 | ||
| Overall | 1199 | 2.33 | ||
| Coolness | 1547 | 45 |
Interesting take on the theme, shame you ran out of time, would have like to see the concept expanded upon.
Is this procedurally generated? If so you did a great job for only 12 hours! Gameplay is actually quite interesting although a little barebones. If you flesh it out it could become quite interesting.
Good use of the theme. Game is short. Only "interactable" object is the turret. Toggling it on/off should be simpler and sometimes they didn't seem to work.
@fullmontis Yeah it is procedurally generated. That was one of the things I learned during this Ludum Dare which I was very proud of.
like you said it doesn't really fit the theme, but it's a fun game regardless.
@Teesquared the floorspikes and the red pushable box is interactable as well. I know what you mean about the turret not working sometimes but sadly I never got the time to fix it in the end.
Cool idea shame its not finished.
Nice concept.
Fun game, just needed a bit of in game explanation.
Man, this looks really cool and I wanted to play it, but when I clicked on things the active/!active menu came up and never closed, I just got stuck there. Nice proc gen though!