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Beacon

By ken

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CategoryRankScoreCount
Coolness369
Audio1483.47
Innovation2663.54
Mood3723.21
Humor5872.27
Theme6433.14
Overall6843.08
Graphics6952.89
Fun7652.81

Comments

hazzahazzam 2014-08-25 09:27

Interesting game, don't understand it, but can see a lot of work put into it.

renatopp 2014-08-25 18:45

Nice voice acting, but how can we play the dark screen without any feedback?

ken 2014-08-25 19:42

Haha thank you. Navigating the dark world was one problem I was struggling with in the end. There is a sound if you hit a wall and you can hear your footsteps to tell if you are walking or just stuck on a wall, but even though I tried to simplify the dark world level and I know the layout it's still really hard even for me to navigate, so I should have thought of more effective feedback to give. I still like the idea of being blind and navigating this other world, but it didn't turn out as playable as I had imagined in my head.

micdoodle8 2014-08-25 23:32

Nice game, really unique in the dark world, I ended up finding all the sounds, but spent more time bouncing off the walls :P

lkr 2014-08-25 23:36

I liked the idea and concept, but I too had a hard time navigating in the dark.

I managed to find two of the sounds, but couldn't find the third. I think a big part of the problem for those of us that didn't make the game is that we have no idea what kind of layout we're walking in. Is it a maze, a big open area, or something else? Is it the same big outdoor area? If so, I didn't get much time to familiarize myself with it before the dark came along.

The humming from the last sound didn't seem to vary in volume during the time I spent looking for it, so I had no idea if I was getting closer or not.

It would be interesting to see more of the game if you could figure out a more intuitive feedback mechanism for the darkness :)

ob6160 2014-08-26 00:33

Love the concept, dark area was interesting though ;) Maybe a little refinement there. Otherwise a great game!

cad 2014-08-26 00:51

More feedback for the dark areas would be nice, good ideas though, decent execution.

tomtheg 2014-08-26 00:57

couldn't figure out what to do in the dark, though I do understand what you're going for and I like it anyway

honcho 2014-08-26 08:53

Interesting use of sound. Was quite the challenge. Gave up after 60 minutes wondering in the dark.

graebor 2014-08-27 03:32

Interesting concept, but I have to echo what others have said that navigation in the dark world is just way too hard.

papacheech 2014-08-27 03:58

great job! You dont see too many well made 3d games on here, this one was refreshing!

zolmeister 2014-08-27 08:12

Agree with the other comments, dark area was confusing

mrexcessive 2014-08-29 15:27

Hi there. Couldn't find the third sound beacon, but didn't have headphones just stereo speakers, cats kept meowing at not-very-useful moments... Nice graphics and movement on the visible part. Clever sound design for the dark part. Good job!

chuigum 2014-08-30 00:31

Great graphics, seems like you've spent a lot of time on it. Great job

akurn 2014-09-01 07:24

I love the concept, great game, the challenge was fun.
But like many people have mentioned, the dark world could be better. However I don't think it is a feedback issue, but more an awareness issue. In real life when you're in the dark, you know how much you turn, you can feel the environment and generally know your orientation (facing up or down). Not knowing the game world too much, I wasn't sure whether I was looking up or down, whether I could move forward, back, left or right. Assuming that you walk exactly as you did in the visible world, that created another problem because the mouse sensitivity in that world was quite higher than I'm used to in an FPS, which left me thinking "Did I turn 360 degrees or 180 degrees, or even 270 degrees?" in the dark world. Was the room a maze or a boxed room? Was the sound able to go through walls? All questions that could have lead to frustration.
It was a lot better once the sound was in range though (could use it to determine the way I was facing), so maybe having some ambient sound or echo could have helped the entire room. Or even restricting mouse look to only left and right, in both worlds, so the player knows that it won't be a problem in the dark world.
I was able to finish it (maybe luck?), but I could see how some people could get frustrated.
Great game though!

adharris 2014-09-02 02:00

I liked the take on the theme, too few games explore sound as a primary medium. Still got lost as hell though. :)

linuus 2014-09-07 18:31

Really love the dark world puzzle! :)

larzan 2014-09-09 08:38

Niiiice, loved the part in the darkness, well done, good concept!