qnz 2025-10-06 22:15
For a smoother experience, try downloading the game as the web version currently has some bugs.Thanks !QwQ
Foon → Ludum Dare Explorer → LD58 → Meowlloween
By Clu3ter, munaao, ninniya, rozental, qnz and Kirigayakatsuto5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 506 | 3.35 | 23 | |
| Fun | 579 | 3.02 | 22 | |
| Innovation | 254 | 3.47 | 22 | |
| Theme | 536 | 3.42 | 23 | |
| Graphics | 287 | 3.90 | 22 | |
| Audio | 387 | 3.16 | 23 | |
| Humor | 504 | 2.71 | 21 | |
| Mood | 528 | 3.33 | 23 |
For a smoother experience, try downloading the game as the web version currently has some bugs.Thanks !QwQ
The game doesn't work :c Снимок экрана 2025-10-07 021341.png
@kkritikov Sorry, we've reuploaded the HTML5 version of the game. It’s playable now, but there are some issues with the screen size. You can try playing it in fullscreen mode. This is our first time participating in a game jam, and we’ll fix this issue later.
It didn’t run on the web, but it worked on itch.io, and the visuals are super cute.
visual is cool and cute
The cat is serving!!! 10/10
The cat lowkey a catty baddie🥵
It's amazing that you could make it so complete for your first competition! I love the little cat you drew! I played the downloaded version, and for some reason, I couldn't make purchases in the store (but I really enjoy looking at the little cats in the store~~). By the end, I felt a bit overwhelmed, haha, but it's a great piece of work!
Such a good idea of placing-up game! Also like the pixel art style!
Audiovisuals are amazing. The gameplay loop is quite fun although I think the punishment aspect is too strong and I wish there was a better way to mitigate it, or iframes.
[Accidental duplicate comment]
Congratulations on your first jam! A lot of the art assets are very nice, although I found it a little difficult to identify what you collide with. I think the tileset could do with some more contrast.
Losing inventory slots to damage is a great idea and I think it'd be cool if you had some more control over where you take damage, or which tiles you restore.
@mr-field Thank you so much for the feedback! We spent most of our time getting the core loop to work, so we didn’t have much left to fine-tune the balance or add more content. We’d love to keep polishing it after the jam!
@alaah Thanks a ton for the love and feedback! We ran out of time to balance item drops and enemy combat, so right now the best tactic is to rush in for melee looting early while your inventory’s still empty and snowball an overpowered run. We’d love to tweak this later so the loop feels skill-driven and properly paced.
Cute graphics both for the in-game part and the shop etc. A bit hard to read as everything was small but I managed to play the game, it was nice!
first go was a bit hard when all ememies attacked immediately. It took me a bit to understand i need to do melee to get items.
Nice graphics and art style
The cat on the cover is so adorable. I clicked on it immediately to play. The artistic style is beautiful, the visual effect is very cute, and the gameplay is also very simple. I like it.
I agree with the other commenters that the cat is so cute! I definitely clicked in because I saw a cute cat lol
It took me an embarrassingly long time walking in circles after round 1 before I realized there was a "next" button in the upper right corner - It would probably be a good idea to highlight that a little bit more when it appears, to draw the player's eye :)
Overall though, this is a sweet little game! :) Well done, especially for a first jam project!
Good shooting game. I wish the game would separate shooting phase and block arranging phase to allow optimum arranging. However the biggest wish is after clicking next, enemies should come slowly and gradually instead of at once. I could manage with the current settings but that addition would be great.
既然知道是国人那我就用中文了。
~~肉鸽打jam包吃香的~~
类似俄罗斯方块+地牢rougelite,构建的战斗性collector,加上美术音乐,总体完成度还是很ok的。
要说问题的话,前面的说过的难度平衡性、敌人开局应该分散而不是一下子就刷脸上这种问题就不详细赘述了,除了大伙都知道的元气骑士外,有一个Magic Survival(韩国的)不知道你们有没有听说过,我觉得像那样的发展潜力也是有的。
有一个我自己比较在意的点是,游戏其实战斗范围并不大(考虑到敌人的移速并不低的情况下),但是边界很不明确,游戏整体游玩下来偏二维但选择了偏三维的tile,加上区域内区域外的tile纹理区分度小,边界比较不易观察,非常容易撞墙,这一点对我来说是比较影响游戏体验。
QQ20251020-220921.png
总的来说还不错,祝好名次!
@akuta-zehy 卧槽国人来了。你说的这些问题确实很明显,但是我们最后实在没有时间去优化了,卡着点提交的( 地图还是我这个完全不懂美术的蠢货程序在凌晨五点花了十分钟搭的,所以巨丑( 下次打jam肯定会更好的,这次能做完已经是奇迹了