What a fun arcade-y experience! The well polished gameplay loop and eye-popping graphics are most of what kept me going back for another round.
The two things that bothered me most were: * Like @joshedev said: The cursor was white and thin, making it easily disappear within the bright background (especially when there are lots of enemies going around). This wouldn't be an issue if it wasn't for the fact that the distance between the cursor and the character are what decide how quickly moving my mouse around makes the character turn. If (for example) I were to rotate the character with my left/right mouse buttons, that would be much less of an issue. Or if the color of the cursor would change (and maybe the shape be a bit bolder) it would be more comfortable to work with. * The health bar on the top of the screen is pretty big, and whenever I walk up to the top, it suddenly covers about half of what I want to be focusing on, making walking up very uncomfortable. This happened quite a lot. Of course I see how having the health bar inside the game arena has a nice aesthetic. But maybe instead of having it cover the player and enemies, you could have it in the background, drawn as if it is part of the ground? There are probably better ideas, of course, but as long as the player can see what they're doing, that's probably most important.
Also, I'm not sure if this was intended, but now that I've finished playing I've been looking at the screenshots, and I see UI showing that I can press the 1-3 buttons to pick which seeds I plant. And this might sound weird, but where I played (I played the Web version) this UI did not exist. Instead I had a piece of text saying I can right-click to plant. Which was okay, I just couldn't control which plant I put down. I thought it was arbitrary. (In retrospect I still *can* press 1-3 to plant. This just was explained only in the game description, and not in-game)
Just now I downloaded the Windows version cause I wanted to check what the UI looked like there, and the game isn't running - seems like you only packaged the executable, and didn't add Godot's .pck file? Either way the web version is pretty comfortable to play, so hopefully not many people encountered that issue so far :P.
I loved the outlines around each of the game objects! The way the color of the outline indicated which kind of object it is great, and the color picking is fantastic. Of the many games I've seen throughout a few jams, this usually isn't done so well - and in this game it was done well enough to let my intuition immediately infer what the purpose of each character/enemy/friend was, and it was also easy to spot them from the corner of my vision when I was focused on a specific part of the screen.
I had a great time! Pretty solid jam entry all in all :)