FoonLudum Dare ExplorerUsers → boaz4

boaz4

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Harvest Weekjam2803.673.233.404.073.593.513.383.98

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by boaz4

LD52 — Harvest

Carrot Conundrum by blinry 2023-01-14T11:27:29Z

Absolutely fantastic puzzle game! I've played my share of time-travel puzzle games, and this was very innovative.

The only thing I felt was missing was a little more indication as to what each of my moves did. When I try move up but it creates a paradox - I would have wanted to see the offending bunny highlighted, so I can more easily understand what I did wrong.

Also, the UNDO mechanic is taught a few levels in, but if you accidentally mess up the first two levels, you would essentially be stuck. (I luckily guessed you had an undo mechanic implemented and I pressed Z and it worked well enough, but I don't know if every other player will be so lucky - especially if they don't play many puzzle games).

[BIG PUZZLE SPOILER AHEAD, DON'T READ IF YOU HAVEN'T PLAYED THE GAME]

...

More than one of the puzzle mechanics were useful in only one level (for instance, the mechanic where you can push yourself). I would love to see these more fleshed out in later puzzles. (Please reply to this comment if you ever get around to it!)

...

[NO MORE SPOILERS AHEAD]

Anyway, terrific job on the game! Definitely one of the best puzzle games I've seen in this jam thus far.

Harvest From Your Success by jk5000 2023-01-13T15:43:25Z

Unfortunately the camera shaking made it a little hard for me to play (but that's probably due to my laptop - the game was lagging, and that made the shaking extra uncomfortable).

But I enjoyed the game itself :) The narrative was fun, and a good take on a pretty important topic.

In the second part I felt a little lost - and although this might be the feeling you intended to evoke, it was not clear to me, and I was wondering whether I misunderstood something important that I was supposed to do.

Enchanted Scarecrow Gone Wrong by Skosnowich 2023-01-14T12:19:23Z

The art is amazing! The sound effects and sound direction in the beginning (with the witch/wizard walking) were my favorite sound effects, and I would have loved to see more of those throughout the rest of the game.

It took me more time than I expected to understand what the tutorial wanted from me, but after that I had a pretty good time. My wrist hurts from playing, so I'm not going to go back for a second round - but great game!

Glorious Pancakes by Local Minimum 2023-01-13T15:28:52Z

This is an absolute gem! Especially the character sound effects and the silly banter, I played the game multiple times just to experience it all. Absolutely delightful.

The controls were somewhat uncomfortable - The movement was more slippery than I would have liked, and the hitboxes with the enemies (especially in the last two levels) didn't feel so clear.

I very much enjoyed playing the game! Thanks!

Harvesters From Outer Space by fmdkdd 2023-01-14T22:52:47Z

Cute game! I especially loved how the ship graphic slightly tilted in the direction I was moving. The aesthetic where the character continuously rotates around the planet was also a nice touch.

Didn't quite understand why I couldn't harvest the tanks - I thought worst case, I'd get a negative amount of points (like when harvesting rocks) but they seemed to just get stuck on my ship, killing me instantly.

Slay the Harvest by mharring 2023-01-14T12:06:10Z

What a fun arcade-y experience! The well polished gameplay loop and eye-popping graphics are most of what kept me going back for another round.

The two things that bothered me most were: * Like @joshedev said: The cursor was white and thin, making it easily disappear within the bright background (especially when there are lots of enemies going around). This wouldn't be an issue if it wasn't for the fact that the distance between the cursor and the character are what decide how quickly moving my mouse around makes the character turn. If (for example) I were to rotate the character with my left/right mouse buttons, that would be much less of an issue. Or if the color of the cursor would change (and maybe the shape be a bit bolder) it would be more comfortable to work with. * The health bar on the top of the screen is pretty big, and whenever I walk up to the top, it suddenly covers about half of what I want to be focusing on, making walking up very uncomfortable. This happened quite a lot. Of course I see how having the health bar inside the game arena has a nice aesthetic. But maybe instead of having it cover the player and enemies, you could have it in the background, drawn as if it is part of the ground? There are probably better ideas, of course, but as long as the player can see what they're doing, that's probably most important.

Also, I'm not sure if this was intended, but now that I've finished playing I've been looking at the screenshots, and I see UI showing that I can press the 1-3 buttons to pick which seeds I plant. And this might sound weird, but where I played (I played the Web version) this UI did not exist. Instead I had a piece of text saying I can right-click to plant. Which was okay, I just couldn't control which plant I put down. I thought it was arbitrary. (In retrospect I still *can* press 1-3 to plant. This just was explained only in the game description, and not in-game)

Just now I downloaded the Windows version cause I wanted to check what the UI looked like there, and the game isn't running - seems like you only packaged the executable, and didn't add Godot's .pck file? Either way the web version is pretty comfortable to play, so hopefully not many people encountered that issue so far :P.

I loved the outlines around each of the game objects! The way the color of the outline indicated which kind of object it is great, and the color picking is fantastic. Of the many games I've seen throughout a few jams, this usually isn't done so well - and in this game it was done well enough to let my intuition immediately infer what the purpose of each character/enemy/friend was, and it was also easy to spot them from the corner of my vision when I was focused on a specific part of the screen.

I had a great time! Pretty solid jam entry all in all :)

Unalived by TheJonu 2023-01-14T22:23:03Z

A few seconds before the end of the game, the screen turned very red (mid-battle). Why was that? Nothing in the instructions seemed to indicate this might happen. I thought it might have to do with me being close to death, but I still had plenty of health points.

Anyway, fun game! I seemed to forget that right-click also dashed. I only used the Shift key, and it was pretty uncomfortable (especially when I wanted to dash in the up-left diagonal). But it worked out eventually. :P

Unalived by TheJonu 2023-01-15T06:12:36Z

@alaah Hahahaha, silly me. I must've accidentally done so with all my frantic mouse movements in the heat of the final enemy wave. Thanks for sleuthing it out!

Green King of Vegetables by MelekTaus 2023-01-14T22:05:40Z

The game lagged a little on my machine (my laptop isn't too good with fancy-ish graphics) but it was still pretty fun to play!

Shooting was a little tight, especially with a lagging game (I would have loved it if I could upgrade the size of my shots, or anything else that would make it easier to hit enemies).

It took me a few tries (all in which I lost in the first round) before I really understood how to play. It was pretty much smooth sailing from there.

The music really vibed together with the gameplay, and the darkness all around really added to everything. Awesome job there!

KICK by taxol 2023-01-13T15:54:11Z

Took me a while to get the hang of the mechanics (even after reading the game explanation) and I'm still not sure I got the hang of it. Maybe I will next time :)

Harvest Week by boaz4 2023-01-11T18:01:52Z

Thanks everyone for all the feedback so far!

@azel-wkr, @offworlddemon, @mactinite, @christian-zommerfelds - You all mentioned the game could do without an installer, and that's a great point - so we added a download link to a version of the game with just the executable and assets.

Hope this helps :)

VA-13 by Ben Lusted 2023-01-13T16:11:55Z

Very slick game! The graphics and music played really well together. The gameplay was also a lot of fun - both the movement and the shooting. And even though some weapons felt a tad overpowered, the overall experience was very satisfying.

I'll say that I didn't feel like the game fit so much with the theme - if it wasn't for the game description, I wouldn't have felt the theme at all. But who cares? Playing the game was awesome anyhow. This game was basically the arcade equivalent of a sugar rush. Great job!