FoonLudum Dare ExplorerLD52 → Sanity Farmer

Sanity Farmer

By deadgoodnik

View on ldjam.com

CategoryRankScoreCount
Overall7962.5830
Fun8102.1430
Innovation1173.7830
Theme6773.1429
Graphics3773.6829
Audio3483.2029
Humor5522.5028
Mood2463.7029

Comments

depression 2023-01-09 23:03

Cool

kr4ft3r 2023-01-11 23:00

Eh, more like "how much further can I push my chair away from the screen".

I couldn't last longer than 3-4 minutes, if my perception of time is correct. After some serious consideration, this scores decently high on innovation, theme, graphics, and mood. Very effective use of human face as a tool of disturbance. There is a chance that if someone with mental issues plays this their sanity may end up being farmed. But question remains, who is the farmer, to whom do the crops go? Do I even want to find out?

hiku 2023-01-12 18:55

During the whole game I was like ":o"

Great entry, very original!

tomatoomelet 2023-01-12 20:15

Glad my sanity is already 0 so you cannot harvest any! The visual effect is really cool, was afraid there would be jump scares so I stayed away from the screen after seeing the face getting close to me.

darkenezy 2023-01-13 22:19

I guess my sanity was already at zero lol Expected ANY kind of interaction, unfortunately got none Still very original entry good luck, that was fun experience

hexyvexy 2023-01-14 00:59

A neat take on the theme but I wasn't willing to let the farmer till my field for too long.

i-k 2023-01-14 13:07

I'm sure the game accomplished what it was designed to do, and even harvested something other than my sanity as well. In that burst of blinding screen effects, I'm sure my eyes were harvested as well. The atmosphere was well created~ :D

alfacarp 2023-01-14 20:34

I wonder what Jung would make of this...

alfacarp 2023-01-14 20:35

Nice work man, one of the best presented games in the Jam.

cannibalgirl 2023-01-14 22:44

wow this is on the crossing of games/art for me, would be very powerful in an art gallery setup within a dark solitary room and a big CRT screen with powerful speakers

it certainly left an impression on my eyeballs and brain cells

deadgoodnik 2023-01-14 23:44

@cannibalgirl thanks the original idea for this was literally an art film that would play on a CRT screen in an empty room as art piece called Life's a Glitch Then you Die but as that never happened i chopped it up to make this. thanks for playing

local-minimum 2023-01-19 17:43

Cool hostile game! I didn't last long enough to get the option to give up or not. After a while I tried interacting with the little settings-looking cogwheel in the lower right but it didn't do anything and mashing all keyboards produced no discernible effect either.

I liked the concept but I would have wanted to escape at my own leisure.

deadgoodnik 2023-01-19 22:11

@local-minimum Thanks for playing I had intended to hide a small area in the top left hand corner to quit that's what i had done with games like this in the past and the cog in the corner needed getting rid of that is a standard thing that comes with the engine. But as I hadn't made a game in 2 years those where 2 little tricks i forgot about until after it was finished DoH! thanks for playing though

joejeffcock 2023-01-22 21:40

cool take on harvesting, I loved it! I think some added variety would improve the experience, but overall great work

jonathan-alderson 2023-01-22 21:40

Agree with the art comments. Hilarious.

bloodycoin 2023-01-24 23:53

Right.. I would say this belongs to the contemporary art section of exposition.

Some description structuration would help to read through the text. Unless you start harvesting sanity from even before ~~`playing the game`~~ trying out the experience.

adhesion 2023-01-25 04:10

Really cool concept and I like the aesthetic, mood and sound design a lot too. I turned the lights off in my room to heighten the experience but I still wasn't especially disturbed or creeped out to be honest. I sort of expected some kind of progression or change if the game is supposed to be farming sanity from me, but it felt like pretty much the same experience the whole time. Made it to 14:48 before stopping. Would be cool to see something like this with more variety and player interaction (but I suppose the repetitiveness and lack of control is the point here). Still a really unique experience, nice work!