FoonLudum Dare ExplorerLD47 → Witch Loop

Witch Loop

By pronomicalartist, erukolindo, ZebraAtomica and xaviergamerpro9

View on ldjam.com

CategoryRankScoreCount
Overall11553.2530
Fun10933.0830
Innovation11473.0029
Theme8753.5529
Graphics6093.7731
Audio6253.3730

Comments

mitsu-artemius 2020-10-06 00:35

Pretty visuals but no enemies appeared

str0nkyk0ng 2020-10-06 00:37

Got stuck on the Unity loading menu and was unable to play :(

matt-jones 2020-10-06 00:37

Looks like you compressed the game in WebGL mode for Unity 2020, which is broken at the moment (It refuses to load in Firefox). You'll need to disable compression and rebuild before I can give this game a fair raiting. D:

fluffybunny 2020-10-06 00:39

I also got stuck trying to load this.

charles-viau 2020-10-06 00:40

No ennemies appeared, so i can't properly rate the game :(, also the music is kinda lound

maytch 2020-10-06 00:42

Same as the others, console errors: Uncaught SyntaxError: Invalid or unexpected token WEB.loader.js:1 Uncaught ReferenceError: unityFramework is not defined

koolruz 2020-10-06 00:42

I'm not sure if this is only an issue on my end, but the game seems to get stuck loading. I gave it a few minutes, and also tried refreshing, but it never budged.

peanud 2020-10-06 00:48

the game didnt work pls fix <3

xaviergamerpro9 2020-10-06 00:51

If the game does not work I have uploaded a windows downloadable build.

trexxak 2020-10-06 10:36

The second build works for me! :D

The game is fun as hell :D very intuitive - you get the feel for the loop almost instantly. Gratz m'bois, proud'a ya! Great prototype for a unique kind of bullet hell! o:

zebraatomica 2020-10-06 20:40

@mitsu-artemius @str0nkyk0ng @matt-jones @fluffybunny @charles-viau @maytch @koolruz @peanud

Windows build from google drive now should be working!

no-grapes-games 2020-10-07 01:24

Cool concept! That witch is out of control! It has the potential to be something really cool. The bullet patterns were fair and went well with the loop motion of the character. Some more sound effects and hit indication will put some more polish in the gameplay. Nice work!

kassie-kitsune 2020-10-07 08:10

Super adorable game and main character, seriously the pixel art is a delight to look at, the looping movement could have benefited form being a little easier to control, and some kind of feedback when being hit or hitting enemies would really complete the game, it's an interesting little shmup and I'd love to see a more polished or complete version of it, Nice work, Keep it up

nimerya 2020-10-08 00:39

Really nice graphics ^^ Maybe a little title screen would be really cool i got surprised when i got launched in the game instantly.

Nice work gg, Keep Jaming!

matt-jones 2020-10-08 03:55

The artwork is really nice! Gameplay wise I feel that the overall UX could've done with more polish - there's no indicator of health for the player character, for example. The controls also could've done with some additional love, as it feels somewhat clunky to control. I liked the audio design and the general premise (as a massive fan of Touhou games, how could I not? :D)

enad96 2020-10-08 14:45

Haha that game mechanic was wild but really suited the theme and mood. Those graphics were gorgeous too. Maybe adding a UI to show remaining health would make it seem more fair.

oblivion-games 2020-10-08 22:14

The art is beautiful, and it's really fun overall. Great job!

vphyre 2020-10-11 04:06

Very interesting his interpretation of the theme. The graphics are good and the sound is cool too. I really enjoyed the game in general. Congratulations.

maukii 2020-10-11 11:13

Fun game with good visuals and music. Only thing missing was UI to show players health and amount of special attacks left to use. Great game keep it up!

tomssuli 2020-10-13 10:13

Very nice pixelart, was that miniboss just there Harry Potter? :open_mouth: Audio was all good, maybe there could have been just more of it.

Cool game idea, maybe there could have been little more space to roll in, now I was so busy trying to control the witch, I couldn't concentrate on shooting and all the incoming particles. You're definitely stuck in the loop in this one :laughing:

Presentation could have been improved lots with just a title screen and some kind of UI.

peace-of-cake-games 2020-10-15 11:54

Nicely done! However, it's frustrating how there are no instructions, no HP UI, the different potions are not explained, you can fly offscreen, and the enemies can shoot at you from offscreen. The game needs a little work, but I'll go ahead and blame Unity since the export didn't work right. It sure seems to have happened to a lot of people, Unity not exporting right!

100th-coin 2020-10-15 15:53

I like the idea, but feel like it could've been implemented better. The character is spinning so quickly, that it's almost impossible to feel like you have any actual control over them. As others have mentioned, enemies can attack you before they move onscreen, which can be frustrating too. On the flipside, I really liked the music! The enemy designs were pretty cool, and I love the artwork for the main character! Great job!

ale 2020-10-17 13:37

The witch flying in a loop made me think she was going crazy, and it reminded me of how my dog gets after I give him a bath. A wet dog witch with zoomies on a broom might've been a better fit :laughing:

The game was interesting. Aiming was super hard at first, but eventually I figured out that if you move your mouse at exactly the same speed in a circle the same radius as the witch's loop, you can get her to shoot straight! The mechanic made for some difficult maneuvering, but it was fun trying to land hits with it. I loved the enemy designs too, but there wasn't any progression tracker or indicators, so I couldn't tell if the game was endless or not, how good I was doing, how bad my aim was, etc. Those are some things you might want to add if you decide to keep working on it.

Nice job!

coleslaughter 2020-10-25 22:59

[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=03h24m57s)

At first I was a little put-off by the constantly looping witch character, but weirdly I started to get used to it by the end. :o I wish there was more of an indication of when I got hit, and how much health I had left, but overall I think this was a nice, cute, fun game to play. :slight_smile: Nice job!

zebraatomica 2020-10-27 08:03

**Hello and thanks for everyone that played our game! **

**Special thanks to @no-grapes-games @kassie-kitsune @nimerya @matt-jones @enad96 @maukii @tomssuli @100th-coin @coleslaughter !**

**I was in charge of the background and splash art while Swordz did the enemies and player and hearing that a bunch of you loved the design sure do warm the heart! I'm not an artist "per se" but with the few time that I could help my team I tried doing the best i've could. I also did that cute little fella up there with a big mouth. It was my first time working as an pixel artist and i'm glad you've liked our work!** **_You can follow me here https://twitter.com/AtomicaZebra if you want to see more of my work ^-^_**

**Hope everyone enjoyed/is enjoying this LD47, i'll be taking off now! Cya on LD48! Joao.png**