FoonLudum Dare ExplorerLD36 → Contraband Crate

Contraband Crate

By wolfkingw

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Comments

calmkai 2016-08-30 03:05

I like the art style and idea.

kacperski1 2016-08-30 03:14

Cool, I like the style, but there are few glitches:
- After rotating object by 360 you can't rotate it futher
- On non-landscape resolutions you don't see all the screen.
- Sometimes you can't place an object on tiles, even if there are nothing.

omid 2016-08-30 03:31

This game looks great. It isnt too complicated and is a cool idea that is very appealing. I enjoyed the uniqueness of this game and how creative it was. Overall it was a very great game. 10/10 would play again.

tintreas 2016-08-30 03:35

I got a bit addicted to this one - kept trying over and over! It has a slight bug where the last couple of columns on the right are out behind the edge of the screen so you have to try to remember what you put there, but mostly I put big stuff out to the right so I could see the edges. I think my highest time was 2.13 and about 3 crates! Great game guys.

endlesspeak 2016-08-30 03:47

Nice. Played for an hour. Interesting.

senor-salty 2016-08-30 04:18

High score:3:25. Very,very fun! Would make a very good mobile app!

2016-08-30 04:19

help peyton i keep on l o s i n g :,(
but very nice job i love it B) <--cool emoji w/ sunglasses

dalep 2016-08-30 05:00

Nice simple mechanic applied in an addictive way. A couple bugs I noticed:

1) Lots of graphical glitches on Linux Mint 18. Whenever a conveyor belt was moving, the crate and items flickered like crazy. To your game's credit, I kept playing for a few games anyway and made it up to 2:24.

2) Sometimes I would drag the lid onto the crate and it would snap into place, but not send the crate away until I took the lid back off and tried again. Not sure if that was intentional or not, since I didn't get the lid exactly centered.

bmacintosh 2016-08-30 05:10

Really good, and great art! I got to 3:07 on my second try. The only things I noticed that I would have liked:
* a bit clearer what squares the items take up when they're in the box - maybe by darkening the squares that are taken up.
* slightly better feedback when picking up items off the conveyor belt - i.e. a hover effect on the item when my mouse is over it and I'll be able to successfully pick it up.

indieyp 2016-08-30 08:25

It's looks like old flash cartoons +

crimson713 2016-09-04 15:50

Nice game! The art is nice and clean and the gameplay is solid. My only problem was that on my screen I couldn't see the whole box, the right edge was off-screen. Overall, nice work!

huvaakoodia 2016-09-11 09:09

Nice presentation and solid mechanics. Quite addictive as well. If only there was an automatic highscore system (local or online).

I can confirm the bugs laid out by @blackcode. The most annoying one is the fact that sometimes a tile is reserved by an item next to it, not on it. Eats a few seconds that every time.

Conveyor belts going out of order is an interesting idea, but currently there doesn't seem to be a clear reason for it. It's based on a timer I reckon?

There are also a few small time wasters. Grabbing an item when it is moving on the conveyor belt is finicky. The rotation speed could also be a bit faster.

In the end I managed to get 7.00 sharp (goo.gl/5pLovo). Didn't rotate or rearrange items much, just jamming them in as fast as possible.