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Furtive Fortune
Furtive Fortune
By jake-white
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 443 | 3.56 | 25 | |
| Fun | 140 | 3.84 | 24 | |
| Innovation | 332 | 3.45 | 25 | |
| Theme | 102 | 4.10 | 25 | |
| Graphics | 889 | 2.89 | 25 | |
| Humor | 811 | 2.40 | 18 | |
| Mood | 450 | 3.44 | 21 | |
Comments
cammy
2017-12-05 16:41
I love this! The concept is really clever - I've never seen sound represented as a physical area like that. The game itself is a lot of fun and not too difficult. I like that it's not punishing if you make a mistake - if the game put me back to the first level, there's no way I would have continued playing. Solid work! Great job!!
:thumbsup:
2017-12-05 23:11
Good use of the theme, wish the coins reset on each level though. Simple and fun!
They do actually - they reset to whatever you had when you started the floor, like a checkpoint. That way when you get to the end of the game they're all totaled up. Thanks for playing my game though, glad you enjoyed it! :)
Fits the theme nicely! Fun to play and very intuitive! Nice job!
exezin
2017-12-06 00:34
Wow this is surprisingly hard! the noise meter is pretty cool :)
Very good, and you have to have enough patience. I really liked it.
Woah, amazing way to portrait the noise, loved your idea and the gameplay! Only thing maybe I can complain is about the graphics, but I actually liked the simplistic style and the spinning animation. One tip: you could make the safes opening, or simply vanishing, in the beginning, I thought that I had to stand on them until the coin animation finishes.
Cool concept-- really liked how you represented sound.
Thank you @ARuculaDoMal, that is good feedback for the safes. And yeah, I've been in contact with one of my actual artist friends to help :^)
Moving around is really fun! So much fun, in fact, that I often kept running into the guard's detection cones because I didn't want to stay in place to study their movement or use the sneak button :D I would have preferred for the cone's hitboxes to be just a little smaller - the edge is faded out but you lose once you hit the first dimmed pixel. It was hard for me to get used to that because it seemed a little counterintuitive. Oh, and at first when opening the safes, I thought I had to collect the coin that is shown above them and then waited till they vanished. I think the minimalist style suits the game quite well. Nice entry overall!
flip120
2017-12-06 18:43
Nice concept, I like how you used the sound to fit the theme :)
nucleose
2017-12-06 23:51
This was a great concept that I actually would love to see in a larger scale game. Maybe not as a base concept (though that was very clever for this jam as many people took far too obvious a take on the money theme) but man, I'd love to see a thief type game where your avarice WILL make things harder for yourself. Games where the difficulty is really a choice of your own hubris stand out to me, and this is one of them!
Needless to say I was way too greedy and it made getting through later stages pretty much impossible :P
I really enjoy the spinning graphics for when you run, very satisfying.
The thing that bugged me the most was the sound. The music didn't seem to really fit with the game, and the coin sound started to get very repetitive. I'd suggest making the most repetitive sounds very quiet and fit into the background. Another thing that helps is varying the pitch/volume or even sound. Essentially you shouldn't hear the same sound more than twice in a row.
Good job!
blizary
2017-12-07 00:52
I think the concept is really cool to develop more in the future as it was already pretty fun to play specially with the theme of money and thieves. i also liked the simple graphics the spinning animation gives it a nice touch making it satisfying to move around in the world.
dalep
2017-12-07 06:43
Good challenge. The decision of whether or not to open each safe was quite impactful to the difficulty later on. This is a concept I could easily see being expanded upon with new mechanics like the ability to drop coins and maybe pick them up again later (something I kept wishing I could so so I could scout the area a little more safely), rooms with echos, a chance of evading guards if you run fast enough, etc and eventually becoming a full, complex game.
Even though it's sort of a sound-based game, I thought the actual sound was its weakest area. The jingling sounds didn't seem to quite match what the circle was doing and like another commenter said, they got repetitive fast. A few times, I found myself getting caught because I was focusing on the jingling sound (thinking I was safe because of the delay between occurrences of the sound) instead of noticing the motions of my circle.
naca
2017-12-07 17:17
Great concept and gameplay! At first I tried to get all coins, but then escape was absolutely impossible, so I played it a second time with only 8 coins. Even so, it was pretty hard!
Great concept, in accordance with the theme! However, it practice, it was quite difficult. Like @naca, on my first run I got a lot of coins but it felt impossible to go undetected, so on my second run I went away with 9 coins. Also, I found it weird that you keep your total number of coins (and therefore the noise you make) at every level, it makes everything more difficult.
I appreciate how enemies cannot see through walls, it makes sense, but I think it should be more obvious graphically, especially for a stealth game.
Overall, it's a short but challenging stealth game with a twist.