atlasarg 2017-12-05 02:40
I really laughed with the final image! Great job!
Foon → Ludum Dare Explorer → LD40 → The Ol' Flower Shop
By arvejeitor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 678 | 3.34 | 44 | |
| Fun | 630 | 3.25 | 44 | |
| Innovation | 913 | 2.77 | 44 | |
| Theme | 468 | 3.54 | 43 | |
| Graphics | 562 | 3.52 | 44 | |
| Humor | 173 | 3.70 | 43 | |
| Mood | 514 | 3.36 | 43 |
I really laughed with the final image! Great job!
Fantastic old school art! Funny ending, easy and laid back gameplay Congrats! Nos estamos viendo!
I had a hard time understanding why the controls were so difficult at some point and then it hit me. It was all the drinks I was having.. haha! Nice game!
I like the simple concept of the game! Cool artstyle too! I don't understand why I was losing health as i was drinking all and only alcohol. Either way nice game!
I adored this, it made me chuckle.
5000 my highscore, vengo de la comunidad de desarrolladores!
nice entry! Really nice mood and feeling! One nitpick: It wouldn't hurt to put some bar sounds(glass jingles, bar conversations etc.). Would make the game sound even more like a bar :) great job!
Nice idea! :D
nice music! probably the best "bar theme" music. It was quite fun to notice that the controls went odd. =)
Simple but well done. The character starting to wobble was a nice touch and the controls getting slower to respond was a good twist on the classic game mechanic.
funny game, good concept and fits the theme.
The game over image is great! Graphics overall look very nice, and the music is lovely.
Great music! I was having some trouble switching lanes, it would get stuck sometimes. Nice, simple jam game.
The final message should be "Congratulations! You have achieved ephaptic cirrhosis!". Nice little game, and a great interpretation of the theme. Great job!
"Hmm... Perhaps I'll wet my whistle"
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(A fun game with great atmosphere and a clever take on the jam's theme. Maybe I don't drink enough, but I swear those water bottles look just like vodka, I think. Either way, that's some fine pianny music you got there, and I really dig the graphics too! Yup, nothing beats gettin' drunk at the ol' flower shop!)
-Scene Missing-
THE END
Realy nice game, only thing to put a finger on is the way the objects just keep sliding out of the screen. Would have been nice with a few updates to the objects movement. Ex. you could make the objects not just slide but be moved by some kind of conveyor belt and you could make them fall to the ground and be broken once they reach the edge. Those two small things would have made the game a small faver. but all in all very nice job
Thanks! I think I'm going to do a post-LD version. There's many little things I'd like to fix. The way the objects slide out of the screen bothers me too, but I was running out of time! :(
Decent game! Like the art! :D
Ah, reminds me a lot of Tapper, somehow in reverse. Tapper was some of the first games I played, ever. :D
I loved how the player character started wobbling after a few and became really difficult to control! That's like an educational message that wasn't included in tapper :D
Highscore: 6250
At first I was going to report the gradually more sluggish controls as a bug. Then I realised that it's probably a feature. Nice touch!
Cool game, made me laugh!! Really enjoyed it ;) Well done. Congratulations!
Clever little game! I was a bit confused as to why avoiding apples lost you hearts since I understood that you're meant to avoid healthy things. The graphics are very charming!
El juego es sencillo, claro, pero es gracioso (especialmente para los fans de Los Simpson) y está bien trabajado. Está claro que hay detalles que se podrían mejorar con más tiempo (algo de animación al moverse, o evitar que las bebidas floten), así que más bien voy a enfocarme en las mecánicas base.
No estoy convencido del modo en que el control se hace cada vez más difícil. Al principio no entendí que era a propósito, y luego mi hermano me hizo notar que probablemente el tipo estaba más y más ebrio. En ese momento me pareció un detalle interesantísimo, pero luego se volvió frustrante porque el juego empezó a sentirse muy aleatorio: a veces el borracho respondía rápido, a veces lento y a veces no respondía. No sé si esa sensación de "azar" fue a propósito o si hay un bug involucrado, pero, en general, yo sugeriría remover la aleatoriedad del todo del control. Dos ideas: 1) que el botón deba mantenerse presionado X segundos para que el tipo responda, o 2) que el jugador deba oprimir el botón X veces para que el tipo responda; claro, X es un número que aumenta con el puntaje, pero no varía aleatoriamente sino que el jugador puede tener claro cuánto va a tardar la respuesta. Ahora, si se quiere dejar algo de aleatoriedad, creo que debe ser una variación pequeña, suficiente para que se sienta algo de riesgo extra pero sin hacer que el control se vuelva impredecible.
Sí me pareció adecuado que no dejar pasar alcohol no quitara corazones. De ese modo, el jugador puede decidir si dejar pasar un alcohol para evitar beberse una bebida sana (puag!) que podría no alcanzar a esquivar luego, o si arriesgarse.
¡Buena suerte!
Jajajaja, no me decepcionó, era justamente un juego sobre embriagarse. La idea es la clásica del tapper, pero el toque de más alcohol=peor control es muy bueno, casi concientizador (?), como te comentaron arriba, al final, estas condenado ya, pero estaría bueno un control, de tocar muchas veces la direccion para lograr el movimiento. El pixel art puede ser pulido (agregar alguna sombra o detallito), pero en general está prolijo, y con buenos colores, seguramente con más tiempo habría salido mejor aún. Buena entrada y divertida. ah 7600 mi record! Quien se las va a rifar conmigo?!
LOL oops I drank water! Your game put a smile on my face, :D You were drunk while working on it? Imagine it.. :D My score 2700 by the way and graphics are cute with drunken movement. It'd be great to have forward and backward keys.