FoonLudum Dare ExplorerLD47 → Depart & Derail: A Cooperative/Competitive Railroad Building Game

Depart & Derail: A Cooperative/Competitive Railroad Building Game

By drevilbrain

View on ldjam.com

CategoryRankScoreCount
Overall2213.5723
Fun1713.6022
Innovation524.0023
Theme4433.2722
Humor1763.0221

Comments

lestat 2020-10-05 01:01

Interesting to say the least. :p Good job!

eptwalabha 2020-10-09 18:44

I have some questions about the rules (Although I'm not a native English speaker, so I might've missed something): - During the setup, where are the passengers? Are they distributed among the stations or are they all aboard the train? - Is the speed of the train constant during while it moves? I'll try to explain myself with this example: Let say the train has a speed of 6 and is 3 tracks before passing through a station. Once it arrives the station does it boards 1 passenger (constant speed) or 3 (because its speed decrease at each track it's moving on)? - What's the point of passing your turn? I can't see why a player would want to do it.

I can't promise anything, but I'll try to play your game with some of my IRL friends.

Anyway, it's a nice take on the theme. Good job!

drevilbrain 2020-10-10 02:07

@eptwalabha * At the start of the game, the train's speed is 1, so you will have 6 passengers in the train. Passengers aren't a resource that you have to manage. They're just the scoring system. * Moving through tiles does now make the train slow down. Speed is just how many tiles the train will move during the turn rather than how tiles it has left to move that turn. If the train enters a train station with 6 speed, it will always have only 1 passenger board. * Passing your turn is something you would only do if you don't want to put down a track tile, remove a tile, or change speed. Very situational.

eptwalabha 2020-10-10 09:59

@drevilbrain thanks for the clarifications.

staircase27a 2020-10-11 09:45

@drevilbrain When you say that the number of passengers you pick up is inversely proportionate to the speed of the train is this a 6/speed or 7-speed relationship?

i.e. is it for speed -> passengers a) 1->6, 2->3, 3->2, 4->1, 5->1, 6->1 or b) 1->6, 2->5, 3->4, 4->3, 5->2, 6->1

Thanks!

staircase27a 2020-10-11 14:21

Interesting game idea.

We found it basically impossible to do anything if the speed was above one and we ended up with a situation where we would have all have drawn on 6 passengers (from a single time through each station) unless we just played a new tile to keep the train moving somewhere.

The game then ended after only one more pass through a station as that player just set it up so that the train ran off the tracks on the next players turn without them being able to stop it (there was a two space gap that of course couldn't be filled in a single turn).

The concept sounds good but it sounds like it needs some more mechanics to make it fully work and to stop the two situations above from ruining the game.

melvinng 2020-10-22 06:20

Concept of game is good, gameplay is enjoyable, graphics are pretty good. Overall good entry in Ludum dare!