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crane-simulator
crane-simulator
By eptwalabha
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 851 | 3.45 | 23 | |
| Fun | 825 | 3.35 | 23 | |
| Innovation | 673 | 3.38 | 23 | |
| Theme | 577 | 3.71 | 23 | |
| Graphics | 973 | 3.35 | 23 | |
| Mood | 1059 | 3.11 | 23 | |
Comments
This game made me understand why construction is so noisy.
This is a really cool concept! The controls are a challenge, but there are a lot of different actions you can take, so it is unavoidable I guess. Having them show on the UI would have been a nice touch. Good job!
ditam
2021-10-05 22:15
Well done! I have no idea how to win (never got above 20%), but I had fun nonetheless. The 2D projection makes for a very clear UI for a 3D game.
What determines when a new type of piece is loaded into the crane? I wasn't sure if I was clicking something accidentally, or reaching some other achievement or time limit.
quoc
2021-10-05 22:18
Really sweet game
Awesome game, very fun. It just seems that there are too many controls which can be performed. Great submission!
@bassguitarbill , @ditam , @quoc , @chargrills21 thanks to all of you for playing. I know, I need to improve the controls a bit.
@ditam The objective of the level can be previewed by pressing `tab`. That will show you the building that you are expected to build. Blocks are automatically loaded on the crane. You need to use the scroll wheel of your mouse if you want to change the type of block to drop. The preview on the left side's only there to let you know what type of block is loaded in case your camera is completely zoomed in.
ditam
2021-10-05 23:33
@eptwalabha A-ha, it was the scroll wheel then! (I was rotating the view with scrollwheel-clicks, and I must have kept scrolling here and there.) Thanks.
I really like the game idea! Well balanced and looks quite polished! Well done
denhette
2021-10-07 22:20
Really fun game! It's a bit hard to control, but I definitely had fun trying it out!
Nice game! I struggled a bit in the first level but after getting all the controls right is was a really fun to play! Liked the idea and the theme fits perfectly!
Really cool mechanics. Never being able to get above 80% is kind of annoying though, even when I get it near perfect. Also I have no idea what determines the stars. Half the time im not even done building when it moves on.
@kingslee142 , @denhette , @xschaumix , @greenxenith thanks for playing this game.
@greenxenith yeah… about the 80%, I did not have time to polish this part of the game. As it is, the game considers that you win the level as soon as the percentage of similarity with the objective reaches 80% (this is why you cannot go above this percentage). This is not what I had initialy planned. I wanted to unlock a submit button at 80% and let the players choose when to end the level. Once submited, the game would compute a first score (that was initialy going to be money)... Then as soon as the player close the score panel, a catastrophe occures and shakes your building (godzilla passing by, an earthquake, a volcano errupting, ... you name it). Once the catastrophe is over, the game would give you a new score on what remains of your building (extra money). For the stars, the system works as such: ``` pseudocode stars = 0 if (cost < budget) stars += 1 // that was scrapped… so everyone gets at least 1 star XP if (time_left / time_limit < .8) stars += 1 if (time_left / time_limit < .6) stars += 1 return stars ``` I know that it's not great, but it's something I did in a hurry to replace the money system I didn't have time to implement.
Very nice! Great concept, and fun to carry out, though very tough. I would have liked some way to slowly lower the blocks, maybe by holding the left mouse button? Not so slowly as to make it trivial, but enough to have some hope of completing some of the later designs without building a ton of extra supporting bits.
Would also have liked a way to check the controls from in a building session - when I quit and went back to the menu to check the controls, the game couldn't load levels again until I refreshed my tab. But that's minor ofc.
joonamo
2021-10-10 11:41
Fun little physics puzzler, I find it very happy to think that a real crane would just be dumping prefabs at a construction yard :joy: It was a great feeling when I realized to use extra pieces as support before dropping some of the more complex shaped buildings, good job.
It took me a while to understand how to play. I wish all controls were shown on the UI all the time, especially rotating blocks was not intuitive wihtout checking the LD page. I also found myself holding tab almost all the time, maybe the goal could have been shown there as a ghost image and TAB could be used to turn it off if needed. I also wished there was a restart button.
All in all, fun game! :construction:
The movement is really smooth, Well done!!
Your game is actually pretty similar of what I intended to do for the jam :) A simple construction game with some puzzle elements, nice and relaxed. I found the tower I was constructing surprisingly stable ^^ Good work!