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Souls Store

By yaroslav-kravtsov, matthewpoletin, alexkishchinskiy, , , , anton-novikov, , , , and

View on ldjam.com

CategoryRankScoreCount
Overall2.429
Fun1.859
Innovation2.929
Theme3.289
Audio3.079
Humor2.289
Mood2.579

Comments

oleg-tarusov 2019-04-30 09:00

Not really clear on what to do in the game. Is there any merit to not give the best rated option in all the cases? Low-poly 3d looks good!

2019-04-30 09:26

@oleg-tarusov Main you need to do get reputation for your demon before 2000 year, game based on communication(man vs man) they deliver to each over some traits(buff/debuff) that gives or take away years of life and gives/take away reputation to you.Second type of communication is a (man vs demon) you can resolve this situation by choose help to him or not and that gives or takes away reputation to you.

tommyflower 2019-04-30 10:06

I loved the concept and low poly graphics! Also the intro and the side drawer are very helpful, but The overall infographic isn't very clear to me. Looks like a complex project to put together. I'd love to see a further development of it!

amastryukov 2019-05-06 13:42

**THE GOOD** The graphics are very good for a jam game with nice animations. The background level was well-put together and the soundtrack was pleasant to listen to, even though it didn't feel perfect for the game.

**NEEDS WORK** I had no idea what was going on, or what I was supposed to do. The instructions are unclear and the translation is confusing. What was the point of hearts? Why should I care if a person runs out of hearts? I always picked the option that gave me the best reputation but lost.

It is clear that you know what you are doing in Unity, but I would suggest you focus on your strengths and make a game that does not require such extensive use of English, or make it very clear what the player is supposed to be doing.