oleg-tarusov 2019-04-30 09:00 ♥ 2
Not really clear on what to do in the game. Is there any merit to not give the best rated option in all the cases? Low-poly 3d looks good!
Foon → Ludum Dare Explorer → LD44 → Souls Store
By yaroslav-kravtsov, matthewpoletin, alexkishchinskiy, velber, irodovartem, rollnoir, anton-novikov, andrey-gaponov, mefisto999, salsoo, vdoff and rudnevpr
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD44 | Ever | |
| Overall | 2.43 | 9 | ||||
| Fun | 1.86 | 9 | ||||
| Innovation | 2.93 | 9 | ||||
| Theme | 3.29 | 9 | ||||
| Audio | 3.07 | 9 | ||||
| Humor | 2.29 | 9 | ||||
| Mood | 2.57 | 9 | ||||
Not really clear on what to do in the game. Is there any merit to not give the best rated option in all the cases? Low-poly 3d looks good!
@oleg-tarusov Main you need to do get reputation for your demon before 2000 year, game based on communication(man vs man) they deliver to each over some traits(buff/debuff) that gives or take away years of life and gives/take away reputation to you.Second type of communication is a (man vs demon) you can resolve this situation by choose help to him or not and that gives or takes away reputation to you.
I loved the concept and low poly graphics! Also the intro and the side drawer are very helpful, but The overall infographic isn't very clear to me. Looks like a complex project to put together. I'd love to see a further development of it!
**THE GOOD** The graphics are very good for a jam game with nice animations. The background level was well-put together and the soundtrack was pleasant to listen to, even though it didn't feel perfect for the game.
**NEEDS WORK** I had no idea what was going on, or what I was supposed to do. The instructions are unclear and the translation is confusing. What was the point of hearts? Why should I care if a person runs out of hearts? I always picked the option that gave me the best reputation but lost.
It is clear that you know what you are doing in Unity, but I would suggest you focus on your strengths and make a game that does not require such extensive use of English, or make it very clear what the player is supposed to be doing.