tero-pulkkinen 2020-10-05 01:37
Graphics looks nice, but the controls were difficult to use. I didn't figure out how to play the game, but it's still good effort.
Foon → Ludum Dare Explorer → LD47 → Major TomCat
By kohcepba
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 424 | 3.21 | 28 | |
| Fun | 448 | 2.96 | 29 | |
| Innovation | 234 | 3.48 | 29 | |
| Theme | 253 | 3.72 | 29 | |
| Graphics | 471 | 2.96 | 29 | |
| Audio | 407 | 2.68 | 29 | |
| Humor | 90 | 3.46 | 29 | |
| Mood | 298 | 3.18 | 29 |
Graphics looks nice, but the controls were difficult to use. I didn't figure out how to play the game, but it's still good effort.
@tero-pulkkinen this is a quest, so figuring out what to do is the main task. (Well, at least it supposed to be). If you are interested in replaying my game - do this: Try to aim with mouse and shoot harpoon into asteroids, grab them, and then throw them into different objects and explore what you can do with the world.
Also, I am planning to make a walkthrough video soon.
Anyway, thank you for playing.
I had no idea what I was supposed to do. Eventually I figured I could grab rocks and throw them but they didn't seem to hit anything and having rocks crash into the cat didn't seem to have any effect either. What is the goal? What is the peril?
Quite bizarre! I like it
@scraggle I've added video walkthrough. The goal is to somehow escape 'stuck on the orbit loop' situation. There is no peril, since it is more like a quest or puzzle game.
@zachsbutt oh thank you.
Throwing rocks or cheese on things... That's fun ! Nice work :D
Okay, so: I wouldn't have figured out what to do unless I watched your walkthrough, and that's problematic in any game.
BUT!: I don't know why, but the game just agreed with me, with all the bizzare logic behind it, and originality of the idea. I'd never have thought I'd rate a game like this on the upper end of the spectrum, but in the end I guess it just comes to personal taste, and your game's aesthetics, gameplay, and most of the things you did here are apparently just to my taste.
I did not finish the game my first go around. I didn't know what did what or what my goal was, but I still had fun with the mechanics you had in play. I did watch the walk through before I played it again. The second time through made much more scenes. Good Job!
Ну я нашел, что только мышей можно мочить метеоритами. Собакены не поддаются.
@week-of-the-agents надо собакенам мост построить, накидав метеоритов в воду. А мышей потом покормить сыром, выбитым из луны.
What a unique game.. I think the grapple could be sped up quite a bit.. Makes gameplay feel slow.
It was a very funny game, but I had to watch the walkthrough to figure out what to do. The solution was a bit too obscure.
That was a very unexpected way to save yourself from being stuck in orbit. I would have liked a faster grapple, and had the game sped up quite a bit. Good entry!
@spawncampgames yeah, maybe you are right. I was trying to add at least some arcade challenge, so it won't be just point-n-click and player would have something to play with until he reach desired point over planet. Idea of some forced challenge if that make sense.
@sanojian I am glad you find it funny, that is what matters after all. I was trying to create atmosphere of absurdity, but make it too far. Obscure is a correct word, now I see it.
@arkinrev you can change gamespeed by +/- on numpad. Maybe that would help for better experience. But yes, you are probably right about grapple speed.
Thank you all for playing.
It was a nice puzzle game and I especially liked the fact that the story-telling was made entirely with the visuals and sounds.
I was a fun experience :)
Interesting story/puzzle game. Not sure I would have got very far without the spoilers in the walk through however.
Truly a fever dream incarnated!
Brought me back to my childhood playing simple point and click adventures. - questionable graphics :heavy_check_mark: - ear raping sounds :heavy_check_mark: - logic that a tinfoil hat wearing crackhead might find questionable :heavy_check_mark: - waiting for something to happen while aimlessly clicking :heavy_check_mark:
sorry again for the smart balance, feel free to not like this comment ;)
Мне понравилось раскрытие темы и всё что связано с взаимодействием игрока и окружения. Будешь ли её доделывать? Мб пригласишь художника и подтянешь графику. Очень долго смеялись с музыки в конце. Я не смог пройти, но друг прошел.
What the hell, man
I beat it using the walkthrough, i don't think I would've ever figured it out otherwise. Also I almost went deaf from that sound effect.
I liked it though. Always a fan of weird, experimental games.
Thanks for that walkthrough video, otherwise I never would have figured out what to do.
There's clearly a lot going on in this game, but they are quite hard to discover, alas. The player could use a bit more hand-holding (either some visual clues or text overlays - maybe showing the thoughts of the astronaut?), because the mechanics are so non-typical. But it looks like you were intentionally going for the challenging quest vibe, and I can respect that. With all that said, the game has a lot going for it, it has an intro, custom visual assets with a consistent look, sound effects, layered world simulation mechanics, and it does not seem to have any bugs. Congrats!