kromeboy 2022-10-03 08:13
What does the Tests are for?
(nevermind i got it)
Foon → Ludum Dare Explorer → LD51 → Dreaming Bot
By genpaku
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 392 | 3.05 | 22 | |
| Fun | 420 | 2.75 | 22 | |
| Innovation | 359 | 2.97 | 21 | |
| Theme | 460 | 2.70 | 22 | |
| Graphics | 341 | 3.10 | 22 | |
| Audio | 335 | 2.73 | 21 | |
| Humor | 246 | 2.55 | 21 | |
| Mood | 349 | 2.86 | 21 |
What does the Tests are for?
(nevermind i got it)
@kromeboy exactly :D
The idea is okay, and I had fun trying the game. It could have used a bit more gameplay, but it is okay for a compo game.
@jk5000 yea sorry about that, I was so tired this weekend :/ I'm working on few other projects daily a little bigger ones than this one but it'll take some time. Idea was to add some other things in shop like upgrades that will give you new machines to test your object with or new objects but I was out of time to do that before compo ends :/
Well done getting this done during the weekend, there is always more that can be added but this is a nice base to a game.
@linus-lindberg thanks, yea there's many things to add and game need few fixes for example one for not moveing your position in y axis when you trying to pickup item :/
I won!!!
@austin-sierra gj :D
Cute game idea, fun to play. The audio matches the mood well. The graphics are a little lacking and the gameplay is a simple. But well done for getting a complete game loop and and fun game in the short time we had!
I can just add, it is a good base game, but it lacks on varity the player has control over. My feeling was that the test results are random, but give different prizes. So I always put the two boxes randomly on both tests and then sold them. Is there another different between the batteries than capacity and cost? I guess buying 3 times the small batterie is the same as buying the large batterie once. But in the end I was able to give my robot a new paint and thats what matters :) Well done, especially in the lack of time!
@jaked thanks :D I'm not realy good at makeing music to it's nice to hear that you like it :) @a-d-chaos Yea resoults are random and they have different value. Nope there's no difference i forgot to change prices it supposed to be that buying small one is unprofitable. But yea lack of time and tiredness did their job well xD
Btw. I have discord server and there are few people who are making games you are all welcome here :) I'm working on few scripts for unity now that'll be for public use on my discord. :) https://discord.gg/yrkSJGRqKw
The robot was nice. I thought the first thing it did was drank the water .. ha ha ha .. but it was just the animation. But it put a smile on my face the whole time. Didn't get anything done really but I liked the time I had. Well done.
@mdotedot I love that you had good time playing it :) that warms my heart
My little robot friend managed to get that paint job after all! Picking up the items and dropping them off didn't always trigger when I expected. I liked the animations, and having to get a small income to keep myself powered was good. In the end, the little robot has a shiny metal body. Good job!
Pretty good as a simple compo entry. Plays fairly well no complaints there. The visuals work and the sound is ok. Could use some music. Only complaint would be a lack of gameplay. Overall a fairly good entry.
@arkinrev @caveman54 thanks :) Yea I know that it almost doesn't have any gameplay. I'll try harder next time.
(in a rush to test many, don’t mind the cursory style)
[testing the navigator version]
0. I know this is a detail, but cute splash screen and smily hooded boy :) 1. some English mistakes (nothing preventing me from understanding, just telling for potential later improvement ;)) 2. controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled 3. the robot is cute! The blocky building/walls is less aesthetic, but is functional 4. what to do precisely in the environment is not that obvious at first sight; I took the object and sold it, which is apparently exactly what needs to be done. I understand you may not have had time for more guidance. And it may be just me X) Actually, the names on the various units make it clear what they are, I was just wondering at first where to go and how things worked (even wondering if there were other thing to the South); I guess this is already quite clear! But maybe just a sentence or arrow or highlighting outline pinpointing the object and the selling point would be nice for the very first sell 5. I like the robot’s ‘analysing light’ :) His sounds and animations are rather cute too, although some sounds for the dispenser and the selling point would have been a nice addition. Also, the music may get a bit repetitive, but it soft (and sweetly toyish :)), so, this is fine :) 6. haha, the "paint job" is squarely an OBJECT to earn! XD The straightforwardness is funny 7. just tested out the three types of batteries: all seem to replenish the energy bar! What is the difference? Oh wait, no, testing again, they do not replenish as much energy, my bad! 8. the way to play the game seems rather straightforward: ram those objects to sell them (shuttling back and forth in a straight line, as you can take the object from the side!), sometimes get some energy, and go buy the dream job at 50 9. I realize the red walls are transparent! Are they some sort of laser/virtual walls? 10. the 4-battery seems like a good energy-cost compromise 11. positioning the robot correctly to take things can be a little cumbersome (I almost blundered once for the 4-battery, missing it several times in a row and exiting at 0 seconds left displayed! XD) 12. noticed now that the robot’s head even lowers or rises depending on holding an object or not; some love really went into giving life to the robot :) 13. I think the game becomes repetitive fast; some variation or other mechanic would keep interest. The 10-second mechanic has potential, but here, the interaction with the player is not that intense (you just have to be careful, and otherwise, I guess you keep waiting for 10 seconds — as a side note, the first version of my game as a semi-similar problem with the 10-second wait XD) 14. also, the 50 target is a bit high given the repetitiveness (as a coincidence, I tested *Der Schließmuskel* right before, and it also had this problem of setting a rather high bar of 50) 15. the interface is clear and nice, especially the colour-changing energy bar (which I realize has the shape of a battery; I am sometimes slow on the uptake XD) and colour-changing countdown
(1/2)
(continued: 2/2)
16. almost lost towards the end by getting too confident with my routine!! :O 17. just moving a bit made a nice light reflection shine from the held object into the camera; nice 18. made it! Oh, the robot switches appearance, nice! Too bad this is not useful; suggestion: allow some intermediate upgrades for the robot at some prices! 19. checking to the South: oh, there WAS something!! :o fire test + water test; does nothing, nevertheless? Ah, seeing the comments, should, so, maybe not in final form! Putting an object: OH, dissolved object is now worth 6 coins!! :O XD I should have followed my first intuition and explored the South at the beginning, I lost time out of it; blundered big time! And fire is worth 10!! So, this means the game is way less repetitive and long than I thought; but it looks like there is a simple so-called ‘dominant strategy’ that makes winning even more straightforward: only sell ‘baked’ products, sometimes recharge
**Takeaway:** I like the cute robot and his poetic dreamy backstory, and several little details in animations (robot, water, fire); it just feels like something is missing to make gameplay complete and more challenging. In particular, having various types of batteries revealed not so useful here. Also, while the theme-related mechanic could get interesting, it would surely need something more, such as having an interest in staying in the other side (I think a good general game design principle is to mix both advantages and drawbacks to several situations, so that the player must figure out how to deal with a non-obvious challenge in the environment). UI was also helpful and clear (I especially liked the dynamic colours, and transparency for names), and sounds and music were sweet.
A cute prototypy robotic challenge that has potential that could become fuller; thank you for it. :)
Great gameplay and integration of the 10 second theme. I really like the robot character and the animation for when hold the items. The pickup/drop of zones seemed very restricted. Making it more forgiving would make the play experience better.
This game was so sweet, I loved the ending message when I got the paint job. I love that there are a few different things you can do to earn money with the objects, and the battery management felt well timed. I was always stressing a bit about keeping my energy up but I could still save a little bit all the time. A little bit like real life haha. The little squeaks when you picked up objects was also very endearing, I felt quite connected to this little bot. The only issue I had was that the area of interaction felt quite small, so when I wanted to interact with an object I had to position myself almost perfectly, when it would have felt nice to be able to interact from a little farther away. Regardless, this is a nice game, well done!
I DID IT WITHOUT BUYING BATTERIES!!!!! IT WAS SOOO DIFICULT!!!
@mossieur-patate Thanks for this comment it was verry long :D Yea I know that my english isn't the best ;) About that keyboard it's default input in unity that is set to use WSAD sorry :/ The transparent walls yea. There was an idea but lack of time :D I thought that at the end camera will zoom out and show you that you're working inside of computer but didn't have time to do that so I just use lasers to block your robot in space :) I was thinking about letting you color your robot as a reward and few more things. Music is a little short loop couse I din't play keyboard well enough to figure out longer melody xD
@aplite @selkieharbour I was trying to make it more forgiving but I didn't want to snap player if he's close. Didn't realy know what to do about that.:/
@cantthinkofaname how? :O It was to hard for me to do that good job :)
Thank you guys for comments I've succeeded in what I was trying to make this robot likeable so you'll care for him :)
@genpaku I TRIED LIKE 80 TIMES IT WAS SOOO EXTREMELY HARD!!!!!! I just ran and ran and ran and hoped for the best!!!
@cantthinkofaname wow, respect my man :) I could send you some kind of reward on private message but I'm not sure that you can send one here. I can figure something out if you join my discord :) https://discord.gg/yrkSJGRqKw