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Eternal Run
Eternal Run
By ping78
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 94 | 3.83 | 32 | |
| Fun | 86 | 3.85 | 32 | |
| Innovation | 342 | 3.22 | 31 | |
| Theme | 256 | 3.71 | 32 | |
| Graphics | 88 | 4.00 | 32 | |
| Audio | 175 | 3.43 | 31 | |
| Humor | 282 | 2.59 | 29 | |
| Mood | 210 | 3.39 | 30 | |
Comments
tolmera
2020-10-05 04:20
Love it! That's a great little game.
I love the little meat chunks that fly, but the total lack of blood and gore, I feel like I would be able to let my sisters kids play this and they would enjoy it, without me getting in trouble for blood and gore.
I also love that I can try to snipe the guys from platforms far away etc :)
Really cool
tolmera
2020-10-05 04:20
Screen Shot 2020-10-05 at 2.17.34 pm.png
wospy
2020-10-05 22:32
Really enjoyed the juicy feeling of exploding enemies, the gun design is cool as well Jumping feels a bit off but I got used to it after a while.
arkinrev
2020-10-08 06:32
The feeling of blowing up those enemies was great. The enemies targeting was a really nice anticipation for the attacks to come. Fantastic job, and nice work getting the theme into a FPS.
My favourite weapon-design this year! I like the balance of shooting/running. And the atmosphere/graphics works like a charm.
Nicely done! I really enjoyed playing although I wasn't sure what the 3 shotgun shells were for as I was never able to pick them up. Regardless really good for the limited jam time.
ping78
2020-10-13 05:09
@hungrycatgames Ammo for second weapon.
Change: Added support for `1`, `2` and `Q` when switching weapons.
samps
2020-10-13 22:23
Nice job, the graphics are awesome and firing the laser gun felt really satisfying - It was so powerful that the other gun seemed really weak in comparison. Controlling the character felt a bit janky, maybe because strafe movement was so slow compared to forward/back? The enemy gibs were neat but them having collision caused me some trouble, bumping into them killed me a couple of times, not sure if they pushed me or lifted me in the air or what, but I wasn't able to jump and fell to my death : D Impressive work overall
obi-one
2020-10-14 09:54
Awesome! I wish to have a possibility for aiming like in sniper weapon.
hadik
2020-10-14 14:13
Average audio, it not bad but not good, try harded next time. Good looking game for me, good work. Averagly fit into the theme.. Average fun game, but maybe next time you will polish the gameplay and it will be better. Overall that game is good, good job.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Railz! You need some audio like "headshot" and "unfreakingbelievable" and "double kill" and the like.
Interesting concept, especially the fact that enemies you don't kill in one loop will still be there in the next. I would have liked a time limit per loop, to force you to go forward and deal with the consequences of your missed shots later. The controls could be better, the mouse sensitivity is too high by default. Jumping probably needs a sound feedback. The graphics are nice but the effects kind of go in the way of scene readability. Overall good job :)
I really enjoyed it! Nice movement and sound!!! I don't get the loop part that much but overall is great!
This was fantastic. I can imagine having tons of fun with user created maps (which like this map could just have one or two textures so be easy to make) and playing this kind of forever to try to get the top score (most loops or fastest time or both) I loved the controls and the graphics. For feedback I would say once the enemy parts have landed and are static remove their colliders so it doesnt affect the players momentum (kind of tripping up the player). Let me know if you want some ideas for how to generate maps because I'm learning about something called Wave Function Collapse that might be useful for starting points. I love how the enmies blew up too. Great work!