FoonLudum Dare ExplorerUsers → Siimphh

Siimphh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible GenresAction Chesscompo3.283.353.283.783.083.003.753.16

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Comments by Siimphh

LD41 — Combine 2 Incompatible Genres

Street Chess by OddballDave 2018-04-23T16:50:29Z

I second that - there should be some way to ramp up the difficulty. Also, the control matters a lot here too - with a touchpad the opponents are reasonably difficult but with a real mouse it's easy to mow them down.

Though thought it was nice (IDK if this was explicitly coded in or just happened) how the AI would immediately take your piece sometimes if you moved into danger. Just running around with a rook generally worked but I did get punished a few times when I got careless.

R-Trooper Squad by SelfTitled 2018-04-24T20:28:13Z

Can also confirm linux build works. Same experience as @Ananace with everybody always being claimed KIA, unless that's just meant to be part of *fun*?

Super Fun Action Chess by seano 2018-04-23T00:56:09Z

Wow, amazing execution indeed!

I had the same initial idea but stayed closer to chess and just allowed any piece to be move at any time. I think this maintains a large chunk of what makes regular chess interesting (the tactical positional mechanics). I wish I could have mine look and feel as awesome as yours though!

Action Chess by Siimphh 2018-04-23T13:57:40Z

Thanks for testing on MacOS! I'm pretty sure I have a fix and have uploaded new binaries if you have a chance to take another look.

Action Chess by Siimphh 2018-04-23T14:08:06Z

BTW, in case you haven't seen them already, there are also at least:

* https://ldjam.com/events/ludum-dare/41/action-chess * https://ldjam.com/events/ludum-dare/41/space-chess * https://ldjam.com/events/ludum-dare/41/super-fun-action-chess * https://ldjam.com/events/ludum-dare/41/street-chess * https://ldjam.com/events/ludum-dare/41/rapid-bullet-hell-blitz-chess

Should start a list of all real-time chess games that got made :)

Action Chess by Siimphh 2018-04-24T18:03:28Z

@SelfTitled, as it stands, it just has values associated with each piece + extra value for checks and mates. It then tries random moves and picks the one with the highest `own_value - opponent_value`.

I technically added some min-max style deep reading support too where the value of a position becomes `0.5 * cur_pos_value + 0.5 * sum(child_pos_values)`. But I didn't have time to test that code so I'm not sure it's adding any value or maybe it's just buggy and does nothing :)

Action Chess by Siimphh 2018-04-25T09:22:43Z

@matt-pattabhi, this was done during the jam (except I copied a few util functions like sprite loading).