kormarun 2021-10-04 21:26
Like the game idea, but it is too easy to keep the enemies off the screen border, and very hard to hit once they come up close and personal
Foon → Ludum Dare Explorer → LD49 → The Great Escape of Alim the Magnificent, as told by his aspirant
By Panzerr, Krisys, spawnie and BluesyPotati
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 635 | 3.60 | 25 | |
| Fun | 426 | 3.69 | 25 | |
| Innovation | 325 | 3.69 | 25 | |
| Theme | 1355 | 2.70 | 24 | |
| Graphics | 792 | 3.56 | 25 | |
| Audio | 570 | 3.40 | 24 | |
| Humor | 860 | 2.73 | 23 | |
| Mood | 888 | 3.28 | 25 |
Like the game idea, but it is too easy to keep the enemies off the screen border, and very hard to hit once they come up close and personal
Nice game, i enjoyed!
Pretty rad! I like the hashashin character design
I held them off for aslong as I could .To be honest I was just spamming potions, towards the end of the run, rather then actually seeing what each combo did. I really like that concept. Perhaps making it more explicit what each one did would be helpful.
Nice game, quite fun to play.
Some few improvements ideas: - place the character a bit more at the back of the carriage because it sometimes block you targeting some close enemies - the text describing the potion can get in your way if you want to target air enemies (especially when they are coming fast), placing it at the top of the screen might be better - would be nice to be able to mixup more potions if you continue to work on it.
Pretty good job overall
I agree with @kormarun and game is fun, but not as good as I hope so. Partly match the theme, maybe next time it will be better.. Audio for me is not good, but not bad. Good game, but average art for me.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Are the graphics are hand-made? Was pretty fun to get new potion combinations. Best score is 170, wave - 5
This is a cool idea! I really dig the setting. As other have said, that little corner of the carriage that blocks you from tossing potions is a tad frustrating. The potion-mixing mechanic is a really interesting concept.
A nice one, I like the simplicity of the idea & the execution. It's hard to understand what you are mixing at the point + in the late game there is no time to think. Overall solid submission, like it!
Best score 610 (wave 9 I think). One strategy that works quite well is to spam random potions while targeting the cart to regen health regularly (while shooting something in the direction of the enemies every so often). I really enjoy the idea of combining potions, however I think that almost everyone will end up spamming stuff instead of carefully planning. This sort of action game with strategy elements could be really interesting with slightly better balancing. I also don't see a direct link to the theme (but that's ok). I liked the setting. Thank you!
Cool character design and interesting gameplay. My personal best score 285
I had a weird glitch at the start where the game wouldn't go past the first wave, but refreshing the page fixed it. Fun game, I like the idea and how it plays, nice graphics too. I ended with a score of 615
Cool concept and great canvas art style. I liked how you build up the potion combinations and introduced the flying enemy when you got gravity potions to try it out on. I think if you extended it then some cost to throwing a potion would be good so that you had to consider the best combination for what you are facing. At the moment there is no penalty for just spamming out potions, but I think game jams are about finding a cool concept rather than balancing so you have something to work with here :)
Great work! Excellent art style and fine music. I'm a sucker for element combining type games and this one was pretty neat. I'll admit that when things got chaotic I found spamming potions to be the most effective thing to do, but that's something you could iterate on if you carry this idea further. A fun game.
Cool concept, nice character design. I love the background setting.
@MarchelloRobo Thanks for the kind comment ! Yeah everything is handrawn.
Nice mechanics with mixing the potions! Pretty fun gameplay, and nice mood! Thanks!
Amazing game! It becomes really challenging, and since you dont have the same potions on the same keys, you have to look a lot at the potions you could use.
I found myself just more or less randomly creating potions in the hopes of getting rid of the enemies, which didnt work too well, but I managed a high score of 195.
One more thing: it would have been amazing if there was some kind of introduction to the new types of potion and their combinations. I get it, the idea was to try out stuff, but at some point I regained hp of my carriage and I didnt know why, until I had a short time window to check the created potions.
Anyways, this game is a lot of fun, and the music and mood match it perfectly! Good job!
I really like the art, it loooks like it was painted onto a canvas or something. The gameplay was pretty cool, but I feel like I could just spam potions and get by
An interesting game. I like the idea. The animation of the donkey is very nice. Adding animation to the carriage would be even better. In general, the graphic component is interesting and unusual. The drawn explosion effects are especially nice.
Hey guys, thanks for submitting the game to stream! T'was a good time, here's the vod if you'd like to rewatch: https://www.twitch.tv/videos/1169813985