Kaboom Box by kleinzach 2021-10-05T18:20:14Z
Great game! Graphics are simple but just enough, audio really doesn't need anything more - a hit for me. Great work!
Foon → Ludum Dare Explorer → Users → AARC_Noa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Pasta Run | jam | 1259 | 3.07 | 3.15 | 2.42 | 2.31 | 2.23 | 3.10 | 3.42 |
Great game! Graphics are simple but just enough, audio really doesn't need anything more - a hit for me. Great work!
oh boy i love these kinds of puzzles
The plot associated with it was quite possibly the most interesting part of it - the puzzle part strongly reminded me of one of New Super Mario Bros' minigames that I really enjoyed. A classic (to me) that never fails to make me think. $12k is a decent amounts of earnings for a few days, isn't it?
Very nice game, great job!
Cool game, great job! However I feel like the difference between the background and the foreground isn't as pronounced as it should be, and sometimes I couldn't figure out what was solid ground and what was background.
Can agree with @uboretsky here - unstable mechanic is unclear and Dreed card OP
The atmosphere in general was... weird? I don't mean it in a bad way, it's really something unusual and unexpected.
The final fight was a little tougher than the rest, but otherwise the game's pretty good. Great job!
Controls felt odd at first, but then I figured out that _everything_ has a role in the path of the platform. Very challenging, haven't yet made it past the third level. Definitely thinking of continuing further, great job!
Quite an interesting game, enjoyed playing through it! There's some stuff I really didn't know where to find (the keys!?) so I kinda gave up around that. Graphics are simple, but they're good enough to know what you're doing and what is what.
One thing I noticed however, sometimes, at least on the web version, while turning with the mouse, sometimes the view snaps 90° in some direction. Also, when unfocusing the game, I couldn't get it to trap the cursor again.
Those minor things aside, it was really a nice time to play through, great job!
@ Everyone: Thank you for playing my game, means a lot to me. This is my first jam, and first game as well - I really appreciate it.
Now, regarding your feedback so far:
- The low level count and quite basic graphics in some areas (PASTA) were both due to lack of time: planning over the weekend wasn't great, it felt like we only worked at best a day or two instead of the full three. - Jump mechanics: it's true that I left it on the player to figure out the double jump and wall jump mechanics - that's on me. That being said, it was hard to get something to feel right with the wall jumps, they can definitely be improved.
It's clear plenty of things can be improved, but this is really something I'm proud of for a 2-dev work of three chaotic days. I really appreciate you peeps playing this, it feels surreal.