k8n 2023-05-02 18:29
It's a shame the zombies cannot be run over!
Foon → Ludum Dare Explorer → LD53 → De-LIVE-ry
By Graham M and supermango
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 915 | 3.25 | 20 | |
| Fun | 884 | 3.08 | 20 | |
| Innovation | 995 | 2.83 | 20 | |
| Theme | 440 | 4.05 | 20 | |
| Graphics | 898 | 3.13 | 20 | |
| Audio | 724 | 2.58 | 20 | |
| Humor | 806 | 2.72 | 20 | |
| Mood | 859 | 3.22 | 20 |
It's a shame the zombies cannot be run over!
Took a bit getting used to the controls but once I did it was alright! When I ran out of parcels, went to collect more, delivered them and went to collect more there weren't any more parcels there unfortunately :(
This is really fun to play. Especially love how the zombies, when piled up, just get pushed back when hit. ^^
@lascif There are a few warehouses around the outside of the town, only one will have boxes at once, agree that this can be a bit confusing!
This one is a fun idea! I like how your deliveries also function as ammo, and it's limited enough that you need to decide when to shoot and when to save up to make deliveries. The ammo refill mechanic is good too. The difficulty ramps up nicely and it's got a nice sense of tension and speed. The controls are really fluid and I like how you can only deliver to the front of a house. I also really like how houses randomly light up so there's a reason to backtrack and revisit areas later. Great work on your game!
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really enjoyed playing the game . it was fun to shoot the undead with packages. took a bit time to get used to the controls.
Good entry i enjoyed your game. When I played for a long time there were so many zombies that the game started lagging. I like shooting zombies. It was fun
Good game. I really like it. The sound and environment are both great. Add a minimap that shows which direction to refill and deliver packages, which greatly improves the gameplay experience because locating the warehouse and delivery houses can be difficult at times. Overall, it was enjoyable and entertaining!
@nizanth-p Thanks we were planning to add an arrow to show where the active delivery zone was but sadly ran out of time.
Well done! This is a great entry :) Fun creative take on the theme and a pun too - and the atmosphere of the game was spot on!!
A few game play things that may help guide design: - It's super super fun to throw packages at zombies - killing zombies in general is pretty fun, so it might be worth it to make ramming into things kill even tho it also does damage to the player (i liked seeing them fly) - Giving the player more information helps promote strategic action (the lights being on was really intuitive). Maybe indicated when packages can be picked up again, a mini map, or guiding arrows like mentioned above - all these would go a really long way (It is a game jam, so scope is limited, but something good to incorporate into design early is giving players more info through intuitive UI. - Sound effects go a really really really long way. Sound is often the biggest indicator that something happened. The package flying sound and the car driving sound were awesome - maybe sound to indicate when you take damage would also really helpful!
Fun game :) Well done again!
Overall a good game, very fitting for the theme. The one thing that would have put it over the top for me would have been if it was possible to run over the zombies, maybe with a nice "splash" sound effect too. Also, an arrow that points to the warehouse where you can refill would have been helpful. Once I ran out of package I drove around cluelessly trying to find the pickup location.
Reading the other comments, I think my notes are the same as theirs... Solid submission!