gdanilo 2022-10-04 03:19
i get an error "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
I cant play the game :(
Foon → Ludum Dare Explorer → LD51 → Overwhelming swarm
By neropatti
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1051 | 3.00 | 15 | |
| Fun | 888 | 3.03 | 15 | |
| Innovation | 1047 | 2.73 | 15 | |
| Theme | 704 | 3.53 | 15 | |
| Humor | 827 | 2.37 | 14 | |
| Mood | 1120 | 2.62 | 14 |
i get an error "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
I cant play the game :(
Basic concept but the implementation is quite good, movement is responsive and it almost always feels fair taking damage despite the overwhelming number of enemies. Nice work!
Had to juke a few of those bad guys. Simple fun gameplay! Sometime you don't think you'll make it, but just had to rush out. Enjoyed this fun little game for sure!
simple and easy to get a handle on controls, and fluid. the sprite of the timer is really cool!
Good stuff. :) Nice use of the theme, solid basic design.
Interesting take on the theme! Turned into a fun little game good job.
Nice and simple. Obviously sound would have been nice, but gameplay is what's most important and you got it done and working with no glitches that I noticed so good job.
Fun game! I liked design, it felt challenging but not cheap. I wished there was a timer throughout the run, alongside your highest score!
Great game! One suggestion I would have would be to make it more obvious that dashing into enemies kills them. Once I died the first time and it told me I could have killed those enemies, I needed to get revenge.
Nicely done! I liked the simplicity. It wasn't totally intuitive how killing enemies worked, though.