Wow, big team and big aspirations. I had to play the original upload as the link to the patched version wasn't working for me.
- I really liked how you implemented the theme into this, it was very clever.
- The atmosphere is top notch, it's definitely one of the most impressive looking and sounding games I've played in a ludum dare. To me, it surpassed the definition of a jam game in technical levels, it looks very polished, 5/5 without a doubt.
- Design is also fun and it's addicting to harvest things.
Some critical feedback:
- [IGNORE]* I think my game was broken, as there was no more loot or enemies spawning after the initial wave.I've tried several times but no shot, so I couldn't really upgrade my ship or deliver enough resources.
- I also would have preferred if I had started closer to the surface, on the delivery area, so I could have more time to gather my surroundings and test movement/shooting.
- When trying to aim, I tried to click in the desired direction, but the ship would turn in a weird way and I missed my shots! The only way I could properly aim was to shoot WHILE moving in a particular direction. I personally did not like that
- I thought the futz dialogue tracks were sick, but I couldn't really understand what was being said. While I understand that might have been intentional, I would have preferred for it be more intelligible. Also on audio: I felt there could be a wider spread in ambience between the surface and the depths: closer the surface it could be way more lighter and safer, and closer to the depths heavier and imposing (like it is now).
Impressive entry imo
* Edit: ohhhhh you are just supposed to keep exploring, I get it now.