coolgunxdd 2022-10-03 23:37
Mayday there is so many of them. GGWP. Nice game but no fitting the theme. Maybe adding enemy appear to kill player in every 10s?
Foon → Ludum Dare Explorer → LD51 → Darkwater Dispatch
By Michelle Olson, gryph0n, Jack Edman, Preston Taylor and Sam Kushell
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 403 | 3.68 | 38 | |
| Fun | 704 | 3.25 | 38 | |
| Innovation | 553 | 3.34 | 38 | |
| Theme | 934 | 3.25 | 39 | |
| Graphics | 277 | 4.06 | 39 | |
| Audio | 194 | 3.83 | 38 | |
| Mood | 139 | 4.01 | 38 |
Mayday there is so many of them. GGWP. Nice game but no fitting the theme. Maybe adding enemy appear to kill player in every 10s?
Pretty fun but I don't see any relation to the theme unfortunately :(
Every aspect of the game felt as if it was built to set a very specific mood, and they all worked together perfectly! Chills. The mechanics themselves were a bit less my cup of tea, but wow did I enjoy the experience. Nice game!
Hello! The game is gorgeous! I think I didn't understand all but I loved it.
For those mentioning theme- the sonar rotates once every 10 seconds! I updated the description to make it more clear :)
Love the look and feel of this game! The scan effect looks super cool. I think a little more depth in the gameplay/objectives and this would be an even cooler game!
The game felt so good to play! Very cool mechanics and mood all around!
Couldn't get it to run for me in Wine on Linux, but based on the description it sounds mechanically/thematically similar to my radar-based game.
absolutely a vibe. the theming and visuals are so strong. the radar based gameplay was very clever. pretty much my only complaint was that i wished it was harder? but it was a great experience. also the quit game button doesn't work and feature not a bug imo, love that.
The polish in this game was so nice!! I'm amazed you all accomplished this in a game jam. The radar effect was so cool, the sound and art were perfect and set the mood.
It took me a little bit to figure out how to do deliveries -- I bashed into the wall a couple times trying to figure out what button to press!! The enemies also felt a bit too easy to avoid, I hit one on purpose to see what would happen. The impact was really small and easy to miss.
I think it would be really cool if your radar picked up like, a giant enemy ship, and you had to zip around behind a wall to hide from it! spooky!
Great job team!
Graphics, audio, mood, and concept were great! Get repetitive a bit fast, and the radar end up not being that useful, just a great mood adder.
Lovely across the board! I booked it to C and felt really proud when I made it!
As other people have said, the looks and audio are top notch.
Some thoughts:
- A bit more gameplay depth would be perfect - maybe a long term goal / different levels. As it is now "get as much money as possible"
- I was given some impossible missions (no way to get there in time) and some too easy (get to C, but I'm already at C), needs a bit more balance
Thanks for sharing!
Wow nice art and mood! I loved the cartographic art direction and this deep underwater vibe! Like other have said though it's a bit repetitive but I would definitely play a game like that with more content (maybe some mysterious adventure or something) well done :)
Great Mood, loved the visuals and audio. Gameplay was pretty smooth. Because of the goal being travel in more or less straight lines, the slowness of the sweep left me proceeding with no information about what was in front of me for close to 1/3 of the travel time. This was great for building tension, but was a little anti-climactic when I would just bonk into a wall and then stay put until the sweep revealed where to go next. It left me wondering if you had tried having a sweep with two lines in opposite directions so that the known information was less limited. In any case, you have a lot to be proud of here.
Gosh I DO LIKE this style. It's minimalistic, but working absolutely perfect! Really good entry and especial respect for a pretty neutral music, it creates exactly the atmosphere I was expecting to.
Great idea for the theme, I also really like how the game looks, sounds and feels.
Great atmosphere !
Super cool game! Loved the look and feel. The music was eerie and worked well with the underwater feeling. The scanning/sonar effect was really well done. I think I ran into an issue where one of the point next to me kept getting picked so I was able to stay there and rack up money. It would be cool to see this expanded with upgrades and larger threats.
The graphics and concept are insane with this one! I really love the idea of this game, but I think more mechanics need to be added in. Going to point is fun for a bit, but the player needs more things to do beyond that. Overall, though, amazing work! Screenshot 2022-10-07 125611.png
Wow, it's awsome, visually, the mood, great work here ! I love the 10 seconds sonar feature, I think with more systems / gameplay this game would be a big hit GG !
I really liked the mood of this game. Typing sounds and sonar sound were nice. The graphics are minimalists but clean and consistant. Great job
Fun stealth game !