FoonLudum Dare ExplorerLD46 → Disscovid

Disscovid

By yusuf-tunc and

View on ldjam.com

CategoryRankScoreCount
Overall2.4411
Fun2.0511
Innovation2.1111
Theme1.9411
Graphics3.5011
Humor2.4310
Mood2.3811

Comments

taran-unraveler 2020-04-20 20:34

The models are well done. It took me a ton of time to understand how to move. I wouldn't have expected to move with the mouse. The objective of the game is not really clear at the beginning. After a while I scored 200+. Does the game become any harder? The movement does not respond very well and I really suggest to give some sense of progress, the score alone is not enough. After playing for a while you get to ask yourself "why should I play any longer?" there's nothing changing. Think about these things. Congrats for your entry :)

aposs 2020-04-20 20:38

From the graphic point of view the game is cute but I feel that the controls are not reactive.

2020-04-20 20:44

Reviewers, please don't forget. It's created for mobile and It controls have maked for mobile platform. Html build is only for trying easily.

thedestoryer 2020-04-22 22:45

It was really easy, you could make the player go faster and put boxes on different lanes, and generally make it harder.

sibi 2020-04-24 07:29

Good first steps towards an endless runner. As others have mentioned I agree that the game should be a bit more challenging and varied. Just adding some different kinds of obstacles and making the game fast would help a lot. I like the animations and the environment that you created.

robowarrior1982 2020-04-26 18:18

This is a basic runner, realisation is good (but lack of sounds). The default is no difficult, no speed acelration, no new event, always the same thing. It's shame because the base is here and the base of your game is good. You can add acceleration with time, and small animation when you succes keep a personn in home (like on my picture) that can add a lot of mood simply ! runne.jpg

whydoidoit 2020-05-06 08:55

Well done on getting the endless runner going.

I'd suggest - distance fog so you can't see the elements coming into view. Some variety in the angles and slopes of the level sections - jumps, areas of falling etc. Clearlly power ups and more frequently collected things would have increased the excitement.

Movement could have been done with keys as well as on screen buttons for mobile. It's the start of something for sure...