maksim-shalaev 2024-10-08 20:07
Cool cool
Foon → Ludum Dare Explorer → LD56 → Sammy's Playground
By ranzor, thatsommes and EyeLax
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 765 | 3.32 | 25 | |
| Fun | 763 | 3.15 | 25 | |
| Innovation | 775 | 3.00 | 25 | |
| Theme | 920 | 3.04 | 25 | |
| Graphics | 824 | 3.13 | 25 | |
| Audio | 669 | 1.84 | 25 | |
| Humor | 922 | 2.02 | 24 | |
| Mood | 943 | 2.93 | 25 |
Cool cool
Interesting idea. I like the feel of progression throughout the rounds. For me the gameplay is a bit lacking and it gets a bit boring after a few rounds as there is not much else to do than watch.
Really cool game Love the graphics and upgrades Got lost in the game and almost forgot to review I was so invested. Just wish there was more that just collect upgrade and start game I wasnt able to complete but overall was a fun game
Very cool game ! I love the progression system, very rewarding and addicting
This seems to be an interesting idea, but I think the gameplay and controls need communicating better: My slime would always attack a second skeleton (I assume) that was off-screen to the right, but I couldn't change the view to see more.
It's a very interesting style of play, I liked the art and the idea of the game. The upgrade system surprised me))
Love me a good auto battler haha was fun! I would add a x3 option, and also I was never really sure what I was upgrading, so some text would be helpful!!
@samuel-hollywood-summers Yeah, we're working on communicating controls and functions better. Middle mouse and Right mouse buttons can be used to pan. Wheel can be used to zoom. Thanks for trying
@maksim-shalaev :cool: :cool:
Cool game, loved the visuals and the concept. I felt the gameplay was a bit lacking but has potential, having some stuff to do throughout the round other than watch would be nice. Good job!
@spacecadet Thank you for playing! We would have love to add more content, but with this style of game, there's a good bit of waiting. But the key to progression is timing the use of the "God Powers" and as you progress they are very actively used.
Fun game. Incrementing through the level via the upgrade system definitely had me hooked in for a while and I lost track of time! So well done there! I thought the upgrades felt good and varied enough and pretty well balanced overall.
@thefruckets Thank you for the kind words and for playing our game! If we were to expand on the jam version we would definitively add more interactions.
@byk Thank you for the kinds words and for trying our game!
Thanks, I've been able to give the game more of a proper go now!
@karamelika22 Thank you! We appreciate your kind words!
@deantwotwo Thank you! As do I, glad I was finaly able to convince the other guys to join me in making something like this xD The upgrades all have hover labels, we could have propably designed those better :laughing: Psst! Don't tell anyone, but I added a cheat (ctrl + alt + F2) which speeds up the game even more. But I wouldn't use it in the web build :sweat_smile:
@callumlarge Thank you for your feedback! When you unlock God Powers and start timing them, you will get very busy. If you want to progress faster
Thank you @cliff-coffee, I definitively did not spend way to much time on balancing and ended up having to cut features, definitively.
I had to stop cause it become clear you have to grind it out, but I really liked what I saw here. Should have a third speed settings XD.
The upgrade system is well balanced I think, at first I kinda ignored the slimes in favor of the bigger strong units, but I had to go back and get more soakers, and overall dps.
I could definitely see this as a reverse tower defense roguelike. The active skills add a much needed strategy layer.
Like the idea, the upgrades felt powerful enough where you got clear progression. Liked the art, but would have been nice with some more SFX! Overall a nice auto-battle game that could definetly be expanded into something real good :)
@nickhellquist We actually added much more SFX, it's in the desktop build (original build) bit Godot web build crapped put because of it for some reason...
I really love the art, and the mechanics are pretty good! Good job!
The ghosts are OP, I love them :heart: This was a very entertaining game. I always love these kinds of auto battlers with a fast forward button. Nice job!
Works well - sent many many little critters to their death haha! Lots of room to expand and add new features too
Fun game with a lot of interesting aspects. The progression felt smooth. Thanks for the game.
I played this much longer than I'de like to admit haha! I gave up after getting to that final death wave/boss. Great job on the artwork and progression. Each time I was about to give up I felt like I was able to move a bit further. You kept me playing so you earned a high rating! Thanks for making this!
It takes too long to get each round really going, and some music/sfx (even just some basic attack sounds) would have been welcome. Overall, though, I enjoy the different monsters and the animation is smooth. Good job!
Interesting idea, very cool game, nice job!
Okay I should really go to bed now :D I just couldn't stop without finishing this game. It got quite grindy (and laggy) towards the end and could use some more active abilities. But damn this was the perfect game to play while watching some youtube. playground.png