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The 10 Second Foot
By aes1
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD51 | Ever |
|
| Overall | 1165 | 2.75 | 36 | 6.1 | 14.0 | |
| Fun | 1039 | 2.82 | 36 | 16.3 | 27.8 | |
| Innovation | 397 | 3.54 | 36 | 68.5 | 75.0 | |
| Theme | 1106 | 2.83 | 35 | 8.8 | 18.3 | |
| Graphics | 1088 | 2.38 | 36 | 2.4 | 9.1 | |
| Audio | 759 | 2.34 | 34 | 4.1 | 13.4 | |
| Humor | 261 | 3.46 | 35 | 74.5 | 79.0 | |
| Mood | 974 | 2.97 | 35 | 20.6 | 33.2 | |
Comments
busisen
2022-10-04 00:30 ♥ 1
I really liked the outside the box type game you made lol. Cute graphics and simple yet fun gameplay. Probably something I would spend hours on if I found this as a flash game on one of those early game websites. Nice job :)
caerul
2022-10-04 04:03 ♥ 3
The hand written notes made me laugh out loud, I'm glad there's also a typed out version, but the hand written note was a funny touch.
mr-pyckle
2022-10-04 05:05 ♥ 1
This game made me laugh. Reminds me of games I flash games I would have played instead of doing homework.
paloobi
2022-10-04 05:45 ♥ 1
Super cute snail game! :) really enjoyed launching myself through the air
mehigh
2022-10-04 18:39 ♥ 1
Cute and fun game, had a great time
I just left the game open and now my snail crawled 2 centimeters in 467 seconds, I find that very funny!
In addition, I really liked the concept of the game and your interpretation of the theme, one of the best I've seen
eugenik
2022-10-05 03:15 ♥ 1
Great game, simple mechanic but hugely addictive!.
zakroutil
2022-10-05 08:18 ♥ 1
I have never seen controls like this, it really made me feel like a snail. Great work!
adriangray
2022-10-06 12:38 ♥ 2
Funny idea, like the snail concept!
ninjavitis
2022-10-08 00:58 ♥ 1
The control scheme made it very difficult to play as a non-qwerty keyboard user.
lunariisxz
2022-10-10 11:48 ♥ 1
Good idea, I would like to see this bettered up utside a jam
freerunner
2022-10-10 14:24 ♥ 1
Very fun idea, wonky graphics. I love the handwritten notes, and the fact that everything is snaaaaaail-slow. Very cool interpretation of the theme. I would like to see this polished outside the jam, as I think the idea has potential :D
Real quirky idea this, I like what you're going for. Nice job!
chillertyp
2022-10-10 19:02 ♥ 1
I don't get it. My snail doesn't move. 🐌 🔫
sibi
2022-10-10 19:12 ♥ 2
snailpng.png
Really innovative control scheme! I think my poor keyboard needs a break now :D
aes1
2022-10-17 08:44 ♥ 1
@ninjavitis, Do you use a non-qwerty Do you use a non-qwerty layout through software? I used to use dvorak on windows through keyboard settings, and a few commands on linux, which used to allow me to hotkey swap back to qwerty if I needed to play a game using wasd. Now my keyboard is qmk compatiable so no software needed for layouts and layout switching but either works. The problem is the qwerty layout was hardcoded. One idea I had was the ability to set your own keybinds in the settings menu, but the problem is I intentionally didn't want to do that because you can set the g and h keys to something easier like space and another thumb key. I made the decision early on that the location of the g and h keys was significant in the simulation of being a snail. Another idea I had which I would probably do next time is hardcoding a few popular layouts like dvorak and colmak since the location of the keys was important, or maybe importing a list of layouts. When I was thinking about this during the jam I didn't see and still don't see a way where a non-qwerty layout user can't temporarily switch to qwerty when playing ludum dare games, as I do and did during testing. So I decided to take that hit and prioritize other things. But I did give another game a criticism of not being alt layout friendly, The situation might not have applied because it required familiarity with where keys on qwerty were. It was about a goldfish and I struggled because qwop was the controls which would swap and change requiring you to have familiarity with the layout itself. I don't think this applies to my game because from my understanding the difference would be when starting my game you would just need to read about how the position of the keys relate to the controls. An example of position relating to controls: wasd being directional where W is above S and D is to the right of A rather than needing to know how to type W A S in qwerty. I will try to think of a good solution. Currently I would probably import a ton of selectable popular layouts next time.
martynas
2022-10-17 13:29 ♥ 1
The control scheme is hilarious and conveys the speed of a snail very well!
ninjavitis
2022-10-18 02:45 ♥ 1
@aes1 definitely a minor thing, and super common in Ludum Dare games. It's just a keyboard layout for me, but I didn't have any others installed when I started reviewing games. After running into this problem for the millionth time, I finally bit the bullet and installed qwerty and set it up so I could toggle between the two. You're in good company. :)
Occasionally I've run into games that seem to be layout-agnostic, so that "Q" in the game represents the top-left keyboard button, even if you're using a Dvorak keyboard. Not sure how it's done, and I'm sure it depends on your engine/programming language of choice. That's my preferred solution, if possible.