lyha 2018-04-26 19:07
Now our link is fixed, have fun! Sorry for having issues with UI. We need to take some rest and will bugfix problems mentioned in the comments. Love you guys, awesome feedback!
Foon → Ludum Dare Explorer → LD41 → Fatty Boy Run
By lyha, Hel, inedyal and marina-linch
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 410 | 3.60 | 22 | |
| Fun | 617 | 3.27 | 22 | |
| Innovation | 580 | 3.35 | 23 | |
| Theme | 294 | 3.95 | 22 | |
| Graphics | 142 | 4.25 | 22 | |
| Humor | 185 | 3.67 | 22 | |
| Mood | 212 | 3.75 | 22 |
Now our link is fixed, have fun! Sorry for having issues with UI. We need to take some rest and will bugfix problems mentioned in the comments. Love you guys, awesome feedback!
Great game, love it!
hehe Funny graphics. It's very weird, but good, mixing 3 in a row with a runner game + poses xD. Nice job!
Great job on this! I like the art style and the audio is great. It runs well (nice animation) and it's fun to play. I think I found a bug. On my last run (my best) I noticed the popup at the end said my best score was lower than my current score. Attaching pic. Great submission! FBR.png
I liked it! I just wished the hitbox for the brickwall was a little more forgiving, otherwise quite a polished entry for a game jam!
I thought this was a great entry! Good mix of genres that combined to form a fun little game, and the polish on display is really impressive given the time constraints and the working with 3D models.
I think I did pick up one glitch, however. When I 'died' against the wall, occasionally the player's 3D model would just explode into an amorphous mass and careen all over the place until it disappeared off screen.
I know nothing about 3D models so I just assumed it was a hidden Cthullu level I missed :shrug: :squid:
Anyway, apart from that I thought the whole thing was really well executed. Nice one! :smile:
What a weird combination of things. It works well though, and the game is surprisingly fun. What inspired it?
I think it would be nice if you could also match diagonals, since that would give you a lot more freedom in which apples to pick up.
Amazing visuals and sound! For me the best strategy seemed to be to only go for one color so you didn't have to worry about the match 3 part which unfortunately kinda defeats the purpose ^^ And in the end I died with a score of 97 although I made the right posture. Maybe it was because I was a little off to the side somehow. I would have also like if the game sped up some more and the fatty boy became a real runner ;) Except for those nitpicks I had a blast :)
Nice game, great models and art style. Real interesting take on the theme.
Totally fun game. The graphic for it are amazing for such a short time. I too had problems with the high score updating. It also seems there is no way to quit? I tried clicking the x on the game over Ui but it didn't do anything. Feel free to check out our first entry https://ldjam.com/events/ludum-dare/41/infinite-typer We also made an infinite runner
Nice, the artstyle is neat and the mix between match 3 and runner is indeed interesting!
Maybe adding more colours of apples would have made it more interesting on the match 3 side, as it is picking red apples seems to be so much better :)
Keep up the good work!
Very nice idea and implementation. It's pleasant to see how those two genres are combining together in a unique game like this. Those boy made me want to go outside for a jogging :)
A fun and very well made LD game. There is not much to complain about in this game, but I would have liked if game got faster and faster over time to make more and more difficult.
This game work very well. Great art and themes. I think it could be a little faster. And the 3-match aspect could be more balanced. Impressive polish !
Guys,@remi-gourrierec,@jk5000,@sibi, we are thankful for your comments! You are totally right, next levels the speed should be higher.
We will fix other bugs too.
Interesting, a little hard for me, but still a nice game :)
Funny little game! The two mechanics combine well, in a way it gives a fresh air on both games. Well done! :smile:
Overall your game is well put together and polished. But there are few minor issues in it. There is a lot going on in the ui. At first it was really confusing. Consider making the poses more button like or scaling down score part. Also what’s with apples in score? Are the spheres apples? Poses also could work better if activating them was on keyboard instead of mouse. I get feeling this was designed mobile devices in mind. Graphics are really well done. For me it almost looked like player character was running bottomless;) There seems to be a bug where by doing one of the poses character moves slightly right and in longer play he is not aligned correctly for the hole in the wall and clips through the bricks.