neshtyak 2021-10-05 09:16
Wow that's really cool! I've enjoyed the music. It was also fun to grab things and make potions. Great job, guys!
Foon → Ludum Dare Explorer → LD49 → POTIOMNESIA
By enderswype and pepnou
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1134 | 3.21 | 34 | |
| Fun | 1267 | 2.90 | 33 | |
| Innovation | 773 | 3.28 | 34 | |
| Theme | 1002 | 3.25 | 33 | |
| Graphics | 838 | 3.50 | 35 | |
| Audio | 456 | 3.54 | 35 | |
| Humor | 453 | 3.40 | 34 | |
| Mood | 891 | 3.28 | 34 |
Wow that's really cool! I've enjoyed the music. It was also fun to grab things and make potions. Great job, guys!
I couldn't play game, I don't know why, but rmb doesn't work :c
@neshtyak thanks for playing and for the nice comment!
@ambear That's strange. To interract with an object (ex: interract with the sink) you have to hold another object that can interract with it (ex : the pot). Also it require to be precise as the center dot is quite small and you have to aim through the object you are holding. Or it might be a bug :)
You can speed run the escape game by using the bed in the walls. I love how the car are jumping. nice game guys.
it was really a good game , keep going !!!
The mouse view is very unstable... most of the game I got some funny articles (that's how good a potion wizard I am). Nice narrative idea, anyway. And quite a rack).
Nice game concept. I do wish that there was a little more guidance. I love the bouncing cars
Cool game and art style!
I can't fugure out what potion I'm brewing. I got samples, it's pink. How can get the info what is pink colored?
PS cool virtual modular system you build for soundtrack, love it
@fear-games Thanks! The games was designed as a mix between an escape game and a die-and-retry. You have to explore and figure out what you can do and what to do, most things are logical. But i still agree with you the game isn't very clear.
@st00nsa When you put the samples on the sample-support, you can put ingredient (the little jars) in it. The effect (smoke / fire / color change) help you determine what is in the potion. ex: if you put some salt in the sample tube and the potion turns green, The panel with the ingredient indicates you that there is eyes in the potion.
@pepnou oohh I see. ok, thanks
In my opinion the mouse movement was too sensitive. Other than that, well done!!
@ache-games we tried a lot of new things for this jam so we missed some parts but yes agreed, we could've add a sensitivity slider pretty easly tbh
They celebrated my death :(
Wow that was a lot of fun! I had some difficulty understanding the game at first but once I got the hang of how to take samples and do experiments I started to feel like a real mad scientist. Some more tips on how to disarm each potion after figuring out which one it is would be great. I could consistently identify the potion within 3 samples but then struggled to do anything but to pour it down the drain or to just hide it under the bed and hope for the best :D Also the tune rocks!
It is a fency game concept but i felt a lack of guidance. There should be a tutorial or smth like that. Without it very difficult to understand what to do and how. Nice submission anyway! Good job