Foon → Ludum Dare Explorer → LD49 → POTIOMNESIA

POTIOMNESIA

By enderswype and pepnou

Percentile
CategoryRankScoreCountLD49Ever
Overall11343.223426.441.9
Fun12672.903318.132.4
Innovation7733.283448.858.9
Theme10023.263333.337.5
Graphics8383.503542.254.9
Audio4563.553558.371.7
Humor4533.413466.477.0
Mood8913.283440.254.0

Comments

neshtyak 2021-10-05 09:16 ♥ 2

Wow that's really cool! I've enjoyed the music. It was also fun to grab things and make potions. Great job, guys!

ambear 2021-10-05 09:16 ♥ 0

I couldn't play game, I don't know why, but rmb doesn't work :c

pepnou 2021-10-05 11:35 ♥ 1

@neshtyak thanks for playing and for the nice comment!

pepnou 2021-10-05 11:39 ♥ 0

@ambear That's strange. To interract with an object (ex: interract with the sink) you have to hold another object that can interract with it (ex : the pot). Also it require to be precise as the center dot is quite small and you have to aim through the object you are holding. Or it might be a bug :)

fractale 2021-10-05 20:26 ♥ 2

You can speed run the escape game by using the bed in the walls. I love how the car are jumping. nice game guys.

as-you-like-101 2021-10-06 16:45 ♥ 1

it was really a good game , keep going !!!

ardorugus 2021-10-07 14:34 ♥ 0

The mouse view is very unstable... most of the game I got some funny articles (that's how good a potion wizard I am). Nice narrative idea, anyway. And quite a rack).

fear-games 2021-10-09 13:13 ♥ 1

Nice game concept. I do wish that there was a little more guidance. I love the bouncing cars

st00nsa 2021-10-09 13:21 ♥ 1

Cool game and art style!

I can't fugure out what potion I'm brewing. I got samples, it's pink. How can get the info what is pink colored?

PS cool virtual modular system you build for soundtrack, love it

pepnou 2021-10-09 13:44 ♥ 0

@fear-games Thanks! The games was designed as a mix between an escape game and a die-and-retry. You have to explore and figure out what you can do and what to do, most things are logical. But i still agree with you the game isn't very clear.

@st00nsa When you put the samples on the sample-support, you can put ingredient (the little jars) in it. The effect (smoke / fire / color change) help you determine what is in the potion. ex: if you put some salt in the sample tube and the potion turns green, The panel with the ingredient indicates you that there is eyes in the potion.

st00nsa 2021-10-09 13:47 ♥ 1

@pepnou oohh I see. ok, thanks

ache-games 2021-10-09 22:24 ♥ 1

In my opinion the mouse movement was too sensitive. Other than that, well done!!

enderswype 2021-10-10 18:40 ♥ 0

@ache-games we tried a lot of new things for this jam so we missed some parts but yes agreed, we could've add a sensitivity slider pretty easly tbh

trusty 2021-10-10 19:00 ♥ 1

They celebrated my death :(

sibi 2021-10-13 15:57 ♥ 2

Wow that was a lot of fun! I had some difficulty understanding the game at first but once I got the hang of how to take samples and do experiments I started to feel like a real mad scientist. Some more tips on how to disarm each potion after figuring out which one it is would be great. I could consistently identify the potion within 3 samples but then struggled to do anything but to pour it down the drain or to just hide it under the bed and hope for the best :D Also the tune rocks!

itshornunicorn 2021-10-16 19:10 ♥ 1

It is a fency game concept but i felt a lack of guidance. There should be a tutorial or smth like that. Without it very difficult to understand what to do and how. Nice submission anyway! Good job