FoonLudum Dare ExplorerLD41 → Avenue Zed

Avenue Zed

By kohqctps

View on ldjam.com

CategoryRankScoreCount
Overall2453.5522
Fun2963.3522
Innovation783.9022
Theme2863.7222
Graphics4592.9722
Mood5732.5221

Comments

shoj92 2018-04-23 21:20

Really like the level design and slick animations! It was difficult with it jumping right into gameplay without a title / help screen though!

jack-hipson 2018-04-23 21:26

The concept is great and it plays well. Better graphics and some sound effects would've made it a lot better though.

incobalt 2018-04-23 21:34

I didn't quite understand what was going on at first, and didn't even notice the towers until later. At first I thought I had to time to avoid hitting the dots >.> With some balancing and polish, this could make a good little game!

morphine 2018-04-23 21:35

Love it! Is there a bug though on level 2 because it never ended even though I had 20/20 cars through

2018-04-23_14-34-50.png

incobalt 2018-04-23 21:38

@morphine You have to get your trip time down! I thought the same thing, but it eventually ended when I got the trip time under 15s.

ithildin 2018-04-23 21:43

Brilliant take on the theme! Pacing feels right, it begins quite simple and then becomes increasingly tricky with each new level.

I also liked that both core mechanics interacted together (waves would stop before crossing the road, for example). At first, in fact, I'd assumed that the TD mechanics could actually depend fully on the traffic simulation, and then I noticed the turret building buttons :sweat_smile:

Some sound effects could have helped with the mood, but time runs fast on a compo game and you already packed a lot of content. Congrats!

adroitconceptions 2018-04-23 21:43

- Linux works (note you did a 32-bit only build, not everyone will have 32-bit libraries, do the universal build to get everyone or 64-bit to cover 99.9% of Linux users) - took a moment to work out the game play.

manimal 2018-04-23 22:29

Congratulations to made it as Compo. Interesting graphic stilization. There is something missing in the game mechanics but I m unable to say you what. Keep digging about this game, this has potential

morphine 2018-04-23 22:37

@incobalt - Ahhh that makes sense - my suggestion to the creator would be to highlight failing parts in red so we know why we aren't moving along :)

codemaster 2018-04-24 00:37

Fun to manage both the zombies and traffic. Took a bit to understand how to place towers. Was able to build towers in very wrong places (ie - near traffic instead of zombies). Difficulty can ramp up balancing zombie attacks VS towers. Failing to stop zombies can quickly snowball into being completely unable to manage traffic.

diego-escalante 2018-04-27 06:28

That was really fun! The two genres blended well into something refreshing and unique. And while the visuals were simplistic, they worked really well together.

candlesan 2018-04-28 04:34

That was surpringly fun! It was a good example of how to blend two genres together to make something new. Really liked the way the enemies blocked the path of the cars. Also pretty smart design decision for a game jam to make it so you don't actually die, the enemis reachign the end just slow you down a lot. This let's people kinda learn the game and feel success in the context of playing a jam game. Nice entry!

axe 2018-04-28 04:35

I REALLY dig where this could go. if the art style was simplified even more maybe it could be really iconic in the mini-metro style of simulation. The particles were really jarring stylewise tbh but hey, its a preference thing at this point. great work!

blushine 2018-04-28 07:15

I love the idea. It's really tough to divide your attention between multiple intersections, even *without* the tower defense aspects! I think it's good that the tower defense parts are not as difficult as the traffic management, because you can mostly let the towers do their own thing and only check-in on them occasionally.

The number of levels is very impressive. But, they get a little repetitive. I made it to level 8 before quitting. It's not that I disliked any of the mechanics, but it just felt exactly the same as the last 2 or 3 levels. Ideally, each level should introduce some new mechanic or force me to learn a new strategy. But By the time I hit level 8 I felt like I was just doing the same thing over and over. It might have been less tiring if the levels were shorter, though.

I really like the different choices of tower. 3 options felt like the perfect amount. I never felt like I needed upgrades or powerups or anything like that.

I did wish that there was some sound and music. I think music would have really helped set the tone. I wasn't quite sure if this was supposed to be a silly, wacky zombie game or a dark, weird zombie game, or what. I think sound would also be very helpful. Often, I would be very focused on one section of the screen, when I suddenly noticed that something important was happening in another area (traffic jams, cars exploding, zombies breaking through defenses). If there was some kind of warning noise, I think it could help make the game more intuitive and exciting.

It was kind of funny that the cars politely stopped to let zombies cross the road, and the zombies totally ignored the cars. Maybe they were driverless automated cars? It might be kind of nice to have a little bit more world/story behind the game. Even if it was just 1 line of text before each level.

I really loved how the two mechanics interacted with each other. Great idea to combine those two genres!

nizlow 2018-04-28 10:56

well that is a interesting idea to say atleast. I think you did a very good job on theme integration and also gameplay wise this is a good title. However I did not find it very fun to play sadly. Maybe because sound were missing or some kind of impact when playing. Anyways, good entry and as I said, the idea itself is pretty good. Keep it up :)