omers 2022-04-04 21:36
I like the concept and how it ties in to the theme. I wasn't all that clear on my productivity or work levels and the effect my choices were having though. I was mostly clicking at random and didn't fall asleep after 6 rounds.
Foon → Ludum Dare Explorer → LD50 → Crunch
By neisha and treesareop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.12 | 6 | ||
| Fun | 1.25 | 6 | ||
| Innovation | 2.37 | 6 | ||
| Theme | 3.25 | 6 | ||
| Humor | 1.87 | 6 | ||
| Mood | 2.00 | 6 |
I like the concept and how it ties in to the theme. I wasn't all that clear on my productivity or work levels and the effect my choices were having though. I was mostly clicking at random and didn't fall asleep after 6 rounds.
Hello There!
I liked the aesthetic of your game. The isometric art was very nice. I think the UI in the beginning could have been played out better for player experience/readability.
Playing into the idea of crunch and workaholism was really nice and relatable as I know so many game devs have experienced this before. Great theme idea.
I was confused while playing, I am not quite sure why or how actions were helping or making things worse for my main character. It was difficult to understand how to play and the point of playing.
I like the art again and theme, super nice job! Great work on your game. I also looked at your studio website and your games look really great. Good luck with your first mobile game release. You got this!
- gameplay wasn't clear what did what. - I was able to do 2 cycles of pure work without falling asleep, so it is unclear how the energy/work balance is working out - would have really been nice to have bars showing your progress/energy levels and how different choices impacted them. - some SFX and music (especially some dynamic stuff that followed your energy state) would really help this out.