FoonLudum Dare ExplorerLD45 → Apple 2e Adventure

Apple 2e Adventure

By zombie-virals

View on ldjam.com

CategoryRankScoreCount
Overall1
Fun1
Innovation2
Theme2
Graphics2
Audio1
Humor1
Mood1

Comments

shaolin-dave 2019-10-07 22:25

I'll try to follow up if I can play the Linux version, but I'm on a Mac so can't play it at the moment. I do really like the concept of fighting from within a computer, and think it's cool that you specifically chose a IIe (I was more of a C64 guy myself, though). If you continue on with this game, it'd be cool if the expansions could increase your capability (ie, installing a modem allows you do download weapons from a BBS)

zombie-virals 2019-10-08 00:10

@shaolin-dave Apologies for not building a Mac version, I had thought about it, but time kind of got away from me. I've actually yet to use a C64, but I plan on getting one as soon as possible. Your idea is amazing by the way for expanding it, I think the game has a ton of potential, possibly even set up more types of computers(I also have an IBM 5160 as well that would make an interesting world). I like the idea to download weapons from BBS too!

adroitconceptions 2019-10-08 10:11

functional start to a shooter... had issues were the enemies seemed to be immune to damage.

zombie-virals 2019-10-08 22:52

@adroitconceptions Thanks!! I actually considered going for some kind of educational game with this concept to be honest. I had that issue as will, I think use colliders for the attacks is part of the problem, maybe a spherecast would have been better?

adroitconceptions 2019-10-09 00:44

@zombie-virals ray casts are normally enough for guns. If your doing an AOE attack, various colliders and/or physics.overlapXXXX options are good things to look at. you could even go so far as to do a physics.overlap sphere around the player and check the angle for short range AOE attacks.