rapter 2017-08-01 21:59
AWESOME MECHANICS!!!GREAT WORK IN THIS GAME , GOOD IDEA AND GOOD WORK!!! Congratulations 5/5 !!! GOOD LUCK ^..^
Foon → Ludum Dare Explorer → LD39 → Mecha Warriors
By blaster391
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.37 | 10 | ||
| Fun | 3.25 | 10 | ||
| Innovation | 3.12 | 10 | ||
| Theme | 3.25 | 10 | ||
| Graphics | 2.75 | 10 | ||
| Audio | 2.37 | 10 | ||
| Humor | 2.50 | 8 | ||
| Mood | 3.42 | 9 |
AWESOME MECHANICS!!!GREAT WORK IN THIS GAME , GOOD IDEA AND GOOD WORK!!! Congratulations 5/5 !!! GOOD LUCK ^..^
This was really interesting. I didn't comprehend it instantly, but I caught on quickly enough. There's certainly a balancing act to be struck with this one, trying to keep all the different stats in line while fending off enemies. Fortunately, since it's a turn based game the player has as much time to think as they need. I did, however, find it unclear when I was and wasn't allowed to attack. Sometimes I would walk right up to an opponent, but the attack command would never materialize. Maybe that's just what I get for using the WebGL version. Good work!
First run: Level 15/Turn 32
@piscythe thank you for the detailed feedback, overall I was quite pleased with the balance of the stats and enemy progression too.
As for the issue with attacking enemies, I have not encountered this bug myself but I have had issues where enemies have not been targeted and the player hasn't noticed, really I should have made the target indicator clearer, and perhaps made the auto targeting work better
Fun game! :) Mechanics are well designed and I loved how the AI provides a good challenge. The UI could use some work so it can be clearer what you can and cannot do.
Things I liked - sound feedback on actions
Things for improvement - Needing to swap hand between arrow keys and mouse - having to click to target - UI could be adjusted to not cover up arena