tolmera 2017-07-30 13:14
Hah this is awesome, I got eaten by the black hole! Only the front character seems to give direction, and took me a while to figure out it was an arrow not a radar :) very cool
Foon → Ludum Dare Explorer → LD39 → Dam We're Stuck Out Here!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.66 | 5 | ||
| Fun | 2.33 | 5 | ||
| Innovation | 2.66 | 5 | ||
| Theme | 3.00 | 6 | ||
| Graphics | 3.00 | 6 | ||
| Audio | 3.00 | 5 | ||
| Humor | 1.33 | 5 | ||
| Mood | 2.00 | 6 |
Hah this is awesome, I got eaten by the black hole! Only the front character seems to give direction, and took me a while to figure out it was an arrow not a radar :) very cool
@tolmera thanks heaps, it turned out pretty well, there's a couple of things I could fix and add to make the game more playable.
If i get some extra time during the week I might add some final polish post Jam.
I would love to see you elaborate on this concept. It reminded me of FTL but I do like having more direct control of the ship. Airlock issues and enemies would be cool :)
@hfitzwater Thanks, my initial inspiration was very FTL based.
Glad to hear that you'd be keen to see this continue. I still think a few more sessions on this game could teach me a lot so Im keen to expand it.
clicking crew didn't seem to do anything to help out. really wan't sure what was expected to actually get 'back'.
Thanks to those playing my game.
There is a little confusion on the crews abilities wich I admit are fairly tacked on.
Red man: shows a navigation arrow for 2seconds and costs 10power to do so.
Centre crew: give you a message of what power is left.
Green.: gives speed boost and 2*powerdrain.
Green is click and hold also
Good idea, could use a little more clarity (I see you already addressed this)
it looks good and the background music vas right. but I dident found wat to do/where to go.