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Dam We're Stuck Out Here!

By december-dogs

View on ldjam.com

CategoryRankScoreCount
Overall2.665
Fun2.335
Innovation2.665
Theme3.006
Graphics3.006
Audio3.005
Humor1.335
Mood2.006

Comments

tolmera 2017-07-30 13:14

Hah this is awesome, I got eaten by the black hole! Only the front character seems to give direction, and took me a while to figure out it was an arrow not a radar :) very cool

december-dogs 2017-07-30 15:59

@tolmera thanks heaps, it turned out pretty well, there's a couple of things I could fix and add to make the game more playable.

If i get some extra time during the week I might add some final polish post Jam.

hfitzwater 2017-07-31 03:13

I would love to see you elaborate on this concept. It reminded me of FTL but I do like having more direct control of the ship. Airlock issues and enemies would be cool :)

december-dogs 2017-07-31 08:35

@hfitzwater Thanks, my initial inspiration was very FTL based.

Glad to hear that you'd be keen to see this continue. I still think a few more sessions on this game could teach me a lot so Im keen to expand it.

adroitconceptions 2017-07-31 13:27

clicking crew didn't seem to do anything to help out. really wan't sure what was expected to actually get 'back'.

december-dogs 2017-07-31 23:34

Thanks to those playing my game.

There is a little confusion on the crews abilities wich I admit are fairly tacked on.

Red man: shows a navigation arrow for 2seconds and costs 10power to do so.

Centre crew: give you a message of what power is left.

Green.: gives speed boost and 2*powerdrain.

december-dogs 2017-07-31 23:39

Green is click and hold also

knatt 2017-08-04 18:25

Good idea, could use a little more clarity (I see you already addressed this)

orzak 2017-08-04 18:35

it looks good and the background music vas right. but I dident found wat to do/where to go.