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Unlit
Unlit
By thesand, mjgood and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | | 3 | |
| Fun | | | 3 | |
| Innovation | | | 3 | |
| Theme | | | 3 | |
| Graphics | | | 3 | |
| Audio | | | 3 | |
| Humor | | | 2 | |
| Mood | | | 3 | |
Comments
The music and sfx (footsteps were worth it?) created good atmosphere...I felt something. The silence before the music kicks in is great. I had an enjoyable ahha moment when I figured out that the little blocks I was shooting out were actually somehow generating terrain (of course I didn't read the directions on this page before playing ). The terrain gun bullets could use a little feedback when they are about to create stuff and maybe create less/more directed?
I definitely think I'm missing some interactions with stuff in the environment and the game part of the game if there is any other than exploration. However, the performance/controls/falling to void and needing to relaunch kept me from poking at it more.
Windowed mode is basically not playable since there is no mouselock (I tried that first), but fullscreen works enough.
Despite the huge number of issues with the game, the aesthetic is really cool. If you are going to continue developing this, I'd encourage you to further pursue that white-black look. Make the shadows darker, maybe, and play around with some ambient occlusion.
mjgood
2018-08-16 02:02
@crefossus @iamsodarncool thanks for the feedback! :D Glad to hear we're on a good track with the atmosphere / feel... sometimes I get into a rhythm as I'm working on something and think it's way cooler than it actually is in the heat of the moment lol. The white tiles are actually not intentional (that's what the default Unity cube looks like with no texture mesh), but I can picture what you're getting at... we'll have to tinker with that some.
No, it wasn't just you missing interactions with the environment... there's a lot of stuff we want to put in to this yet. I'll post an update once we have something more playable created :)
Thanks for pointing out the mouselook issue! I'll have to check to see what's going on there
Very lit game! I love the designs of the maps!