CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-16T04:48:54Z
The concept and idea is super creative, and the way you visualized your idea is incredibly funny, and also a ton of fun to play with.
Foon → Ludum Dare Explorer → Users → NotLivingPool
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Tower of Soulon | jam | 1002 | 2.89 | 3.07 | 2.76 | 3.07 | 3.23 | 3.65 | 2.28 | 3.02 |
| 2018 | 43 | Sacrifices must be made | 👥 | The Dark Sea | jam | 840 | 3.02 | 2.82 | 2.72 | 3.08 | 3.46 | 2.90 | ||
| 2018 | 42 | Running out of space | 👥 | Lucy in the Sky | jam | 1253 | 2.48 | 2.24 | 2.44 | 2.54 | 2.83 | 2.44 | 2.38 | 2.34 |
The concept and idea is super creative, and the way you visualized your idea is incredibly funny, and also a ton of fun to play with.
The music was really nice. One improvement could be to make the game brighter, or maybe have a setting for that, since some people might like the dark.
I love the idea where you can play 2 players on two different types of devices, and each side having a different role and way of playing makes the game exciting and interesting. Love it!
I really like how you made the theme match with a rhythm game! One thing you can improve on is the make the music/note depend on the tap, and also make it tap on the note instead of touching it.
The graphics and the style of this game and how things move are really great. I love the pixel art!
I love how the game is so fast paced!
Love the idea of being in a computer!
@steve-sparkes @kippllo Thanks for the feedback, I do agree with you that the level were way too big. We were going to add 2 more levels, but we didn't have the time, and I think that the other 2 were smaller than TechTowers (the second one).
@meschdog17 Thanks for the advice! Originally, we added a minimap on the top-right corner, but it seemed really off and out of place, and it ruined the whole style and theme of the game, so we removed it. Maybe we could have added something similar to a minimap, and try to blend it into the theme.
I love this style and type of gameplay!
The idea along with the story are excellent and go really well together!
It was really fun to play and required both skill and strategy, I think that it ended too quickly, and the description of your perspective of what "sacrifice" means in this game didn't really translate into the game.
@aleksander @paperjack The game now also being supported on WebGL, I'm sorry that it still does not work on windows, but WebGL should do good enough. Some browsers sometimes do not support WebGL, so if that problem occurs to you then use another browser, even if it means that you have to use Internet Explorer.
@Everyone thank you for leaving a comment and rating! (I know @Everyone does not exist I just wanted to thank everyone, actually maybe someone's username could be "everyone")
@dazzumbledor Thanks for the comment! The game is indeed quite hard, but we tested it a few times and beat it a couple of times as well, but losing in the majority of the time. This game also has more and more luck when the game progresses, which makes it more fun and also harder, maybe we made it too hard to the point where it was not fun, I don't think so though.
@jickamangah told me to not say thanks to people because it makes me sound obsessive about this project.
But I am.
sorry @jickamangah
@aleksander The first round is supposed to be an easy one that lets you spam rest to heal up, it is just a tutorial, then the rest is a lot of luck but still requires strategy.
I really like the idea and it was really fun, I didn't quite understand what it had to do with the theme.
I really enjoyed playing the game, all aspects were great! One question for my future game developments, where did you get that font? I would really like that font you used, and it will help me in pixelart games, like the one that I made for this ludum dare. Thanks.
Although it doesn't fit the theme at all it is an awesome game, this is by far the most innovative game that I've scene in Ludum Dare!
This game is one of the smoothest game I've scene on Ludum Dare, it is really fun and also the ever-incerasing speed of the rocks makes the mood of the game extrememely tense and playful. One obvious bug is the fire behind the jet, it is not rotating like it is supposed to, so fix that and the game will be perfect!
This game's graphics, UI, and gameplay is really awesome, it was really fun to play. I know that there were time management issues and that led you to only build 3 levels, this would be a lot more fun with more levels. Also, I really like the idea of speedrunning and having a stopwatch.
This game does a great job in many places. Most notably, the story encapsulates themes of grief and letting go of a lost loved one, all in a very fun mysterious format of a point and click game. Although the pacing of the game may not be as exciting as you expect, many details show the intricacies of these characters, which make them well-rounded and very relatable. In conclusion, this game makes me excited about how the characters progress in the sequel.