Foon → Ludum Dare Explorer → LD60 → G.O.D.

G.O.D.

By ottobroccoli

🤖 The developer uploaded this game to itch.io, and declined to answer whether AI was used or not.

Percentile
CategoryRankScoreCountLD60Ever
Overall20
Fun20
Innovation20
Theme21
Graphics21
Mood20

Comments

avi 2026-10-20 00:56 ♥ 0

Love the tiny village inside the machine! The chunky beige terminals and green lighting look great together.

astro-astro 2026-10-20 07:18 ♥ 0

Well, now I want a terrarium like that for my home!

witheredwizard 2026-10-20 14:33 ♥ 0

Interesting take on the theme. It was a bit hard to get into at first though. There are a lot of buttons, screens, upgrades, stats, and text to process. But once you figure out how everything works, it feels like the kind of game you could easily get hooked on for at least half an hour. To be honest, I didn't manage to finish it myself, sorry(

designernap 2026-10-20 18:27 ♥ 0

waaaah this is games within games!!!! I had a game similar to this in theme, way back in Ludum Dare 38 AND it had a similar name! - https://ldjam.com/events/ludum-dare/38/genesis-planet-kit they are very different, but also had the whole chamber in a room feel to it. This is a way better game though. Nice work.

demarsh72 2026-10-20 23:21 ♥ 0

Wow, it looks really cute! It caught my attention and made me want to play. It’s easy and simple to play, no stress or strain. A city‑building game in a cute format could be appealing to a wide audience — maybe it could become a decent phone port.

blake-mullin 2026-10-21 01:21 ♥ 0

Love the aesthetic of test-tube terrarium civilization. Cool transition from the lab setting to the "game board". Definitely a bit complicated but love the ambition and it's got a lot of successes in there!

indiepanda 2026-10-21 13:47 ♥ 0

This is a cool real-time strategy game. The concept involving biomes is really interesting. I have to constantly keep an eye on resources and maintain a balance.

7uc4s 2026-10-21 20:59 ♥ 0

wow, there is so much in there, really impressive! I enjoyed a lot creating the biomes in the terrariums, and then watching the tiny people move around in there :D Well done!

shadyshade 2026-10-22 13:18 ♥ 0

This is a peak game for real! I love the vibes, the polish, the atmosphere, the music and the gameplay! It was so so fun to play and I wish the game were bigger.

metalgear 2026-10-23 18:00 ♥ 0

I love this game. The way you share resources between colonies, it is so emerging. Reminds me Resident Evil 2 Remake, but I don't understand, why.

jb-rock 2026-10-24 19:16 ♥ 0

Really impressed with this game. Like the artificial city builder and sharing resourced between different terrariums. Liked the idea of exporting resources to get upgrades to improve your terrariums too. Great work!

hexela 2026-10-25 15:13 ♥ 0

Very tasty. I really liked how the camera change from perspective to ortographic when you enter terrariums. Very polished experiense. Liked it a lot!

ii-p 2026-10-25 17:02 ♥ 0

am I a... God?

lllarso 2026-10-25 19:00 ♥ 0

Just like with your last game, I had fun playing your new entry. :)

I really like the transition from the 3D world to the tiny worlds, with just a small visual change.

I'm not sure if I like the fact that upgrades need to be printed and inserted. It felt a bit tedious to me, but that's just personal taste.

I like the sprites and aesthetics of your little workers. Your last game looked good, but this one definitely looks even better. :)

tobius 2026-10-29 01:14 ♥ 0

Awesome entry!

I loved the concept of the game, and how it takes the best part of starting a village sim game and doubles down on it, letting you create a bunch of little villages! The visuals were cool, although a little hard to see on the web build for me sometimes. The material input/output system is really clever and opens up some cool options in the game, like progression and helping bootstrap new biomes, etc.

While I liked the idea of exporting materials, one thing that would've improve this game for me, is an auto-export functionality. Once you get a few biomes up and running, its fairly tedious to keep exporting / importing the materials constantly, and doesn't feel like that adds a lot to the gameplay. Maybe that's something you unlock later, but I think just allowing the player to set a cap, and all extra resources of that type get exported to the main computer would be better for me personally.