Foon → Ludum Dare Explorer → Users → JB Rock
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | SIG_NULL | jam | 725 | 3.06 | 2.82 | 3.70 | 3.62 | 3.54 | 3.02 | 2.62 | 3.02 |
| 2025 | 58 | Collector | 👥 | Curious Collectors | jam | 277 | 3.64 | 3.44 | 3.53 | 4.13 | 4.27 | 3.92 | 3.86 | 3.57 |
| 2025 | 57 | Depths | 👥 | Voidwood | jam | 85 | 4.08 | 3.87 | 3.79 | 4.40 | 4.31 | 4.03 | 4.20 | |
| 2024 | 56 | Tiny Creatures | 👥 | Fallen Angel: A Larry Chin Mystery | jam | 235 | 3.87 | 3.39 | 3.16 | 3.42 | 4.25 | 3.77 | 4.03 | |
| 2024 | 55 | Summoning | 👥 | Ethereal Transport Academy | jam | 400 | 3.73 | 3.40 | 3.53 | 4.34 | 4.48 | 3.78 | 3.44 | 3.80 |
| 2023 | 53 | Delivery | 👥 | Deliver Us From Evil | jam | 633 | 3.54 | 3.38 | 4.00 | 3.89 | 4.32 | 3.67 | 3.90 | 3.66 |
| 2022 | 51 | Every 10 seconds | 👥 | Moirah's Manor | jam | 985 | 3.09 | 2.80 | 2.86 | 1.94 | 4.07 | 3.79 | 4.26 |
Simple and entertaining way to learn about types of birds and lets also forces you to be better at typing. Well done!
This a very pretty game. Atmospheric with the character design and music. An eerie and surreal world. Gave some Paper Mario vibes with the 2d art assets a 3d world. Nice job!
This game is amazing! Very fun, I'm really impressed. This has the bones to be a fun full game if you decided to continue it.
Fun little game! Had a little difficulty aiming correctly but it otherwise handled well.
Beautifully done! The music is great and fits the serene feeling of the game art style and theme. The world does feel barren but that fits the concept. There was a couple instances where the ground clipped out and disappeared but otherwise was good. Minor critique but I think I would prefer the text to start at the top left instead of scrolling out from the middle, it is a little disorienting if you read quickly.
Fun delivery game. I really like the art style, especially the UI and character portraits. The sound effects were a good touch as well.
This was a fun game, good job! It feels pretty solid as it is now. Kind of reminds me of Inscryption with the art style.
Fun and chill, game. I enjoy the concept and think it has some fins to grow. The harpooning was satisfying and the progression ideas are cool. I think it would benefit from some collision effects with islands/boathouse, and if the underwater fish reeling had visible under water look without obscuring the fish.
Fun game game! I like the idea of the game. I will say it does throw a bit of stats at you pretty quick to jump into. But it is fun to see how your Larvae army grows. It seems there were some instance were the sound effects clipped. Also not sure if by design but some of the larvae get stuck behind others when they get clumped up.
This was a fun puzzle game! I enjoyed the mechanics as it developed and gets pretty challenging near the end. Good work!
Really cool and challenging game. Gives me Cuphead style vibes with the boss battles. Good sound, UI, and art style. Well executed and challenging!
True to the title. It did simulate walking haha. Good animation. Definitely fitting with theme being in the jungle.
Wow this is great! Beautiful art and animation. The UI was very clean and polished as well. I enjoyed the whole vibe and aesthetic. Some of the items in her bag like a rat were great. Overall very cozy. A good level of puzzle progression too. Good work!
Really loved the vibe of this game. The music and VHS retro aesthetic fit together nicely. The progression felt good too with the upgrades. Sometimes had some issues with firing the direction intended but otherwise great entry!
Loved the animation and movement of the game. The modeling of the character and the level were well done with the under water mood. The audio was a cool touch with running low - maybe a bit loud. Good job though!
Very cool idea. I liked the premise and the management of the systems. Had a little difficulty getting going with the repair timers and the hull damage. But once I realized 2 people were needed it made more sense. Very cool entry!
The music and art were great! I really enjoyed the combining and burying mechanics. There was some issues sometimes grabbing and pulling the coffins, but otherwise a great entry!
Cute animation and art style. The audio fit the cavern aesthetic and mood. The mechanics were interesting, though it felt the movement maybe a little slow. Nice entry though, keep up the good work!
This was a fun little puzzle game. Fluid animation and controls, and the setting was interesting too. The swapping bodies could maybe be more clear with which body your swapping too but overall it was fun little puzzle game.
I liked the mechanic of redirecting the enemies with the noise. Was a bit confused on this at first, but after figuring it out it was a fun challenge.
Really enjoyed the atmosphere of the game. The writing was humorous too! I like the idea of the looking up mechanic. Might be nice to incorporate it while moving as well.
This was a fun strategy game. At first I thought there wasn't enough control, but once you begin working with the defend and attack options on the units it did have a lot more effect. I really enjoyed the vibe and and theme too. Kind of reminds me of some old school RTS's.
Really enjoyed the vibe and artwork for this game. The sound and music were fitting as well. Interesting little mini-game with collection. Switching from WASD to arrow keys felt a little odd the movement to collection game. Good work, I enjoyed this game!
Fun little collection game! I like the art and color pallet choice. The enter key felt odd at first but seems to work well for mashing to collect. I feel some sound could definitely help elevate the game. Good work!
Really cool and simple game! It has a good loop and fun mechanic with scoring points. Only difficulty was knowing the correct timing for when to flip the garbage bins. Felt like a very narrow window. Really enjoyed it though!
Interesting concept. Liked the overall vibe and the characters, dialogue and voice acting. Some of the controls and pathing got a bit wonky especially with the 2 player characters colliding. Good entry!
Interesting concept! Great art style and fitting music. Felt like playing a few Warioware games, and the difficulty was challenging with the speed increase. Great work!
Cool game! I like the theme of bring back food to Mother. The control took a little to get used to, due to the sensitivity. I had difficulty finding some of the items to begin crafting. Not sure if I needed to venture further out. The black to gray areas was unclear if end of map or another sort of biome. The music and audio matched the art style well. Overall enjoyable though, good work!
I like the vibe of the game. Gives a retro Myst like vibe and maybe old Resident Evil with crafting and combine items to make something. Some of the outdoor segments felt you should have free movement. But I see the movement was limited for the design and turning points of the game. Cool Entry overall.
I really enjoyed the art and mood for the game. Gave a sort of Paper Mario with the 2d sprites in 3d world. The SFX and animation of moving around felt very good. Some quirky writing and good little story. Was a little uncertain on outdoor area transitions at first, not sure if they can be made more visible. Overall good entry!
Nice art and audio. The animation felt pretty snappy and responsive. Pretty challenging in some levels. Good job!
Really love the art, music and overall tone of the game. They feel very cohesive together. I liked the premise and intrigue of the game. Though early on, it was unclear on when you are able to interact. Maybe an audio or visual queue on when to take action would be helpful. Great entry though!
I really like the visuals, and the idea. I think it could be expanded further with different types of mercenaries you send to go to different tasks to create some challenge and interest later in the game.
Enjoyed the art and audio, the game play was pretty smooth. Didn't realize the weapon changing to the shotgun or radar right away but figured it out pretty clear from there. Might be helpful to get an audio queue when aligning the signal as well. Good Job!