lexgear 2024-04-16 06:05
Heeeey I'm not able to download your game :(
Foon → Ludum Dare Explorer → LD55 → Elemancer
By tomssuli, SilentLegion, Dasnukki, A4po, koalanalle, Salvation, Nani, Seamonsteri, Bigstrongddoge and Septimor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 634 | 3.51 | 29 | |
| Fun | 770 | 3.25 | 29 | |
| Innovation | 510 | 3.44 | 29 | |
| Theme | 412 | 3.88 | 29 | |
| Graphics | 962 | 3.01 | 29 | |
| Audio | 471 | 3.40 | 27 | |
| Humor | 290 | 3.56 | 26 | |
| Mood | 655 | 3.48 | 28 |
Heeeey I'm not able to download your game :(
@lexgear Download should work now
I'm not able to download the game either. I get: This site can’t provide a secure connection www.blackenter.com sent an invalid response. Try running Windows Network Diagnostics. ERR_SSL_PROTOCOL_ERROR
I tried to donwload it but Windows is marking the download as "Marked for Suspicious softeware"
I liked the idea and the implementation, there’s something about it. Cool music and characters, but ... I think it’s a heap of things: a summoner for a long time casts a creature that dies quite quickly, while your character stands vulnerable. Tell me, you were inspired by the game "Magica", weren't you?
Also can't download, Chrome marked it a suspicious
Edit : Virus total reported the .exe as infected with Trojan, would not execute this. Scan : https://www.virustotal.com/gui/file/33baee0d63d2b15a42d860a264e235e241f11f6cb53deefd75885eba0e6147cc?nocache=1
Cool game, theres a little too much enemys tho, and when you summon on the top of the island, the creature spawns in the air and cannot go in, so I have to re-summon it on land, but its ok, its fun to play
Cool concept, and pretty fun game. My only gripe is the deer summon which felt kinda hard to aim with for me.
I had fun burning down the forest and exterminating populations.It got repetitive somewhat fast but thats okay for a gamejam I think. Also the attacks felt somewhat unresponsive. Cool idead with the summoning through key combinations though.
@trogdor-20x6 That might have to do with your isp/locale. Most people can open the site just fine and we have never been able to reproduce that error.
@ecenizo @7uc4s Every other Ludum Dare, Chrome or antivirus has decided a new way to mark Clickteam Fusion executables false positives. We're quite frustrated with it too, because it seems we can do nothing to help it. Maybe next time we use godot and see if it still happens.
@dexitti-midifrogs
Magicka might have given some inspiration for me:
magicka1.png
magicka2.png
...I actually think everyone in our team has played more or less Magicka :sweat_smile:
Cool! I Like Magiicka and I also thought that your Game might be inspired by this. Also I find it cool that an AI was able to provide pictures for you. I Like the Retro Style!
I liked the humor and idea in general. The audio is great. However I couldn't feel impact in fights so I just tried to destroy enemies' spawn points to avoid fighting them.
I love games that have a bit of a story, and you guys usually have a very funny one, this time is no exception! I loved the intro scene where the wizard instantly get's killed by the monster he summoned :smile:.
But I really lost it when I encountered the ducks. First you get a prompt saying something along the lines of "Let's see how these ducks like freezing", and I walk around for a little while wondering, ducks? What ducks? How bad could they be?
And out of the ponds all of a sudden, drunken knife & beer wielding ducks come rushing at me. I was both scared and laughing my ass off. Oh and nice touch with being able to freeze the lakes.
There's a lot of neat details like that in this game. And I really love the fact that you added them in, for example the parallax clouds or the spin animation of the fire elemental, instead of a normal run animation.
The sound and music are top notch, there's so many sound effects and they are very fitting. Also like that you have contextual music that ramps up when there are enemies.
As I was playing I started thinking about the fact that it was a shame that you kind of only used one element per area, and therefor never had to swap between them. Right after that I entered the first area where there were mixed enemies. And that is the last thing I want to talk about (which is the part I am going to steal from you) You do such a good job with tutorializing. It's really smart to have the player do things, then explain what happened and why. Instead of dumping a bunch of information on the player and praying they paid attention. This way you get fed bits and pieces in a way that is both fun and engaging!
PS. Awesome rap at the end, is it made by you guys :smile: ?
Hyvä peli!
@simon-rahnasto
Thank you so much for the thorough review and appreciating lots of details in our work!
It's nice to know our humor was appreciated. During the jam, the art team just made cool and hilarious choices by themselves that I was joyed to see when replacing the placeholder graphics :D
Great that you realized what I was after when making the tutorial and that it actually worked for you as a player. Playtesters were already all frustrated having to watch/skip the chats for the n:th time, so we had half the mind removing them... But I thought they were neccessary because on the earlier jams players have complained they didn't know how to do X and why Y happened.
Music and sound effects were all made by our awesome music team @dasnukki and @a4po and they also did the rap for the credits screen as they have for many of our Ludum games before :sunglasses:
Thanks for playing!
nice looking art
Fun little game. Like the summoning mechanics and the music.
nice, i love the music
I wish I saw your problem earlier, but I see you found out about the magic "unpacked .exe" checkbox that prevent being flagged as a virus.
:sparkles: Good job making a working game in CTF2.5, quite an achievement considering... the state of this thing :sweat_smile:
To improve the graphics feeling, maybe you could embrace the pixel art style you have, and make each sprite 4x smaller but zoom on them x4? It will feel more polished. (in CTF it can be done by either having a smaller window simply zommed up.... or separating the hitbox active from a sprite active, always positionning the sprite atop the hitbox, and at the beginning of the scene set every sprite's scale to x4. It's more complicated that way, but the game will feel smoother)
@colisan
Thanks! I've been using Clickteam Fusion for quite a while, so I'm used to pulling all kinds of stunts with it. You can check out our last Ludum entry [Cavescape](https://ldjam.com/events/ludum-dare/54/cavescape) where we had more resources on the hand compared to this time.
For the resolution, I know how to use different resolutions in CTF. As you probably noticed, we decided to use half HD (960x540) and 32x32 tiles this time, so there was still some space to work for the artists. Technically we could have used even half of that as you suggested. Probably we'll try that some other time to get even more pixelated retro-style and to save artists time.
Did you have some feedback about the game itself other than the resolution?
I was talking about resolution mostly to point a way in which you can imho make the graphics feel more polished ^^ Otherwise, comments have said most of it :grin: Movements are a bit fiddly and you often get stuck, but the summoning mechanic is well thought (I especially liked the final pentacle where you have to use the power of each). The huuuuuuge level design would be fine with a "hack&slash" dynamic, but as yours is less intense and feels more like a puzzle (as you are vulnerable while summoning, you have to take a lot of care). After a while, I personally ended up ignoring everything, running straight to the next point, opening the path while dying, and coming back running after the respawn to reach the next zone. The tutorialisation is well made, it was nice having dialogs teach you what you just did :thumbsup:
Like the theme and the little "oh". a few bugs in the elemental mechanics but really neat idea!
I love the silly art and the gameplay is very fun. A little overwhelming at times but not necessarily in a bad way. Nice work!
Cute little game. I loved the little jokes from the little baby Cthulhu, and the music was very fun. Encountered a couple little bugs but nothing game breaking. Overall I had a fun time playing.
A bit clunky, but very cool. I guess the biggest problem is completely not being able to move while controlling a summon, this could have easily been a nice twin-stick bullet hell. Because of this the easiest way is to just run through the enemies without fighting them at all, just to make a quick summon before the obstacle and pray you're not getting hit three times during it. The animations are wonderful and the sound design is dope. I suggest you scale down a bit, and work on overall dynamics. Great entry, really enjoyed it!