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CONNECTION
CONNECTION
By p1x3lc0w
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 163 | 3.37 | 22 | |
| Fun | 166 | 3.23 | 23 | |
| Innovation | 189 | 3.16 | 23 | |
| Theme | 138 | 3.73 | 23 | |
| Graphics | 200 | 3.19 | 23 | |
| Audio | 132 | 3.33 | 23 | |
| Mood | 166 | 3.38 | 23 | |
Comments
Your game reminds me of tower defence games, I used to really like those! It kept me entertained for a while. My only real 'improvement' would be to pause the game while you're in the build menu, I never really had the time to read what everything did at first, because I had to close it again because I was being attacked.
fun little game. i liked the resource gathering and building aspects. it was cool to get the turrets to help defend the tower. i think it would have been nice to be able to hold the mouse to fire though, instead of clicking over and over.
baknik
2026-04-26 01:51
It was clear what my goal was and how to utilize all the buildings. Well done!
p1x3lc0w
2026-04-26 14:37
@last-angle Thanks! I definitely didn't get around to giving the build menu a lot of love, maybe should have allocated a bit more time for that
p1x3lc0w
2026-04-26 14:39
@theparticularpixel Thank you! I think the player character ended up a bit barebones overall, would have liked to do a bit more; but hold to fire would have been nice quick improvement
p1x3lc0w
2026-04-26 14:39
@baknik Thanks, glad you liked it!
anku
2026-04-27 21:10
Good project. I like the idea of guarding an objective while looting the surrounding area - it creates a dynamic gameplay loop. The graphics and visuals are solid enough for a compo entry.
Overall, it’s the kind of game you can easily get hooked on, though it could definitely benefit from some extra polish.
p1x3lc0w
2026-04-29 13:15
@anku Thank you! Definitely ended up a bit more rough around the edges than i'd've liked, even for a compo entry; but i'm glad you liked it anyways!
I think this might be my favourite game in the jam? The gameplay is great and really fleshed out - all the buildings serve a useful purpose. It's easy to forget that this was made in two days! The general vibe reminds me of mine-and-build games like Dome Keeper :)
Since I spent a good chunk of time playing and enjoying this, I have some constructive feedback: - I would like the player attack to be chunkier. At the moment it feels a bit clunky because unless you get the attack cooldown exactly right your attack may not come out (so either holding the button down should work or input buffering or something is required). - I loved the player attack serving a dual purpose of attacking and mining. It would be great if we can upgrade either of these aspects, particularly the mining speed (if you wanna go really granular maybe even upgrade-per-resource-type). - It felt a bit grindy near the end to collect all that shiny metal, because resources outside of spawn were fairly sparse, and the antenna signal boost was a bit low. Kept me on my toes, but took a long time :) Maybe some form of automatic resource gathering could be added: a resource spawner, a banked-resource generator, or an automated collector that ventures off. On that note, I understand the game design of turrets costing shiny metal, but maybe this is a bit too punishing, so maybe bump up its cost, remove the shiny metal cost and increase available of the two basic resources? - The two existing enemy types worked well and complemented each other too. In a more fleshed out version, it would be nice to have more enemy variety, even just larger versions ("mini-bosses") that do more damage or something :) - The graphics are nice, but after a while scrolling over the same background (especially after harvesting all nearby res) made me feel a bit nauseous (maybe that's just me) - some background variety would go a long way :)
Try to get this to 20 ratings so it gets a final ranking - it would be a shame if it didn't!
PS: loved the sparse music, really sets the vibe well :)
p1x3lc0w
2026-05-07 15:01
@richard-baltrusch Thanks! I agree with all of your feedback and expanding the player character and balancing the resource economy are definitely some of the first things i'd have like to spend some more time on! Thanks for taking the time to write detailed feedback and glad you liked it! Will try to get to 20 ratings :)
2026-05-08 08:34
The way the signal tower transmits signals and conducts attacks is quite interesting. I think it would have more replay value if there were more feedback sounds from the attacks. In short, the atmosphere of the game is excellent.
p1x3lc0w
2026-05-08 11:55
@zhangzhimu Thanks, glad you liked it!